// hpglparser.h #ifndef _HPGLPARSER_h #define _HPGLPARSER_h #include "WString.h" #include "point.h" #include String readHpglCmd(); bool tryReadPoint(Point *pt); bool readSeparator(); String readStringUntil(char ch); void addToBuffer(char ch); void setBuffer(String in); void purgeBuffer(); bool isBufferEmpty(); bool isBufferFull(); #endif