Add low vram mode (unloads models)

This commit is contained in:
Carl Philipp Klemm 2026-04-15 13:01:41 +02:00
parent 14dec9f335
commit 216e59c105
7 changed files with 597 additions and 122 deletions

View file

@ -28,6 +28,10 @@ AceStepWorker::~AceStepWorker()
void AceStepWorker::setModelPaths(QString lmPath, QString textEncoderPath, QString ditPath, QString vaePath) void AceStepWorker::setModelPaths(QString lmPath, QString textEncoderPath, QString ditPath, QString vaePath)
{ {
// Check if paths actually changed
bool pathsChanged = (m_lmModelPath != lmPath || m_textEncoderPath != textEncoderPath ||
m_ditPath != ditPath || m_vaePath != vaePath);
m_lmModelPath = lmPath; m_lmModelPath = lmPath;
m_textEncoderPath = textEncoderPath; m_textEncoderPath = textEncoderPath;
m_ditPath = ditPath; m_ditPath = ditPath;
@ -38,6 +42,17 @@ void AceStepWorker::setModelPaths(QString lmPath, QString textEncoderPath, QStri
m_textEncoderPathBytes = textEncoderPath.toUtf8(); m_textEncoderPathBytes = textEncoderPath.toUtf8();
m_ditPathBytes = ditPath.toUtf8(); m_ditPathBytes = ditPath.toUtf8();
m_vaePathBytes = vaePath.toUtf8(); m_vaePathBytes = vaePath.toUtf8();
// If paths changed and models are loaded, unload them so they'll be reloaded with new paths
if (pathsChanged && m_modelsLoaded.load())
{
unloadModels();
}
}
void AceStepWorker::setLowVramMode(bool enabled)
{
m_lowVramMode = enabled;
} }
bool AceStepWorker::isGenerating(SongItem* song) bool AceStepWorker::isGenerating(SongItem* song)
@ -124,22 +139,26 @@ bool AceStepWorker::checkCancel(void* data)
void AceStepWorker::runGeneration() void AceStepWorker::runGeneration()
{ {
// Load models if needed // Convert SongItem to AceRequest
if (!loadModels()) AceRequest req = songToRequest(m_currentSong, m_requestTemplate);
AceRequest lmOutput;
request_init(&lmOutput);
if (m_lowVramMode)
{
// Low VRAM mode: load LM → run LM → unload LM → load Synth → run Synth → unload Synth
// Step 1: Load LM and generate
emit progressUpdate(10);
if (!loadLm())
{ {
m_busy.store(false); m_busy.store(false);
return; return;
} }
// Convert SongItem to AceRequest
AceRequest req = songToRequest(m_currentSong, m_requestTemplate);
// Step 1: LM generates lyrics and audio codes
emit progressUpdate(30); emit progressUpdate(30);
AceRequest lmOutput;
request_init(&lmOutput);
int lmResult = ace_lm_generate(m_lmContext, &req, 1, &lmOutput, int lmResult = ace_lm_generate(m_lmContext, &req, 1, &lmOutput,
nullptr, nullptr, nullptr, nullptr,
checkCancel, this, checkCancel, this,
@ -147,6 +166,7 @@ void AceStepWorker::runGeneration()
if (m_cancelRequested.load()) if (m_cancelRequested.load())
{ {
unloadLm();
emit generationCanceled(m_currentSong); emit generationCanceled(m_currentSong);
m_busy.store(false); m_busy.store(false);
return; return;
@ -154,6 +174,7 @@ void AceStepWorker::runGeneration()
if (lmResult != 0) if (lmResult != 0)
{ {
unloadLm();
emit generationError("LM generation failed or was canceled"); emit generationError("LM generation failed or was canceled");
m_busy.store(false); m_busy.store(false);
return; return;
@ -162,10 +183,20 @@ void AceStepWorker::runGeneration()
// Update song with generated lyrics // Update song with generated lyrics
m_currentSong.lyrics = QString::fromStdString(lmOutput.lyrics); m_currentSong.lyrics = QString::fromStdString(lmOutput.lyrics);
// Step 2: Synth generates audio // Unload LM to free VRAM
unloadLm();
// Step 2: Load Synth and generate audio
emit progressUpdate(50);
if (!loadSynth())
{
m_busy.store(false);
return;
}
emit progressUpdate(60); emit progressUpdate(60);
AceAudio* audioOut = nullptr;
AceAudio outputAudio; AceAudio outputAudio;
outputAudio.samples = nullptr; outputAudio.samples = nullptr;
outputAudio.n_samples = 0; outputAudio.n_samples = 0;
@ -177,6 +208,9 @@ void AceStepWorker::runGeneration()
1, &outputAudio, 1, &outputAudio,
checkCancel, this); checkCancel, this);
// Unload Synth to free VRAM
unloadSynth();
if (m_cancelRequested.load()) if (m_cancelRequested.load())
{ {
emit generationCanceled(m_currentSong); emit generationCanceled(m_currentSong);
@ -257,6 +291,143 @@ void AceStepWorker::runGeneration()
emit songGenerated(m_currentSong); emit songGenerated(m_currentSong);
m_busy.store(false); m_busy.store(false);
}
else
{
// Normal mode: load all models at start, unload at end
// Load models if needed
if (!loadModels())
{
m_busy.store(false);
return;
}
// Step 1: LM generates lyrics and audio codes
emit progressUpdate(30);
int lmResult = ace_lm_generate(m_lmContext, &req, 1, &lmOutput,
nullptr, nullptr,
checkCancel, this,
LM_MODE_GENERATE);
if (m_cancelRequested.load())
{
emit generationCanceled(m_currentSong);
unloadModels();
m_busy.store(false);
return;
}
if (lmResult != 0)
{
emit generationError("LM generation failed or was canceled");
unloadModels();
m_busy.store(false);
return;
}
// Update song with generated lyrics
m_currentSong.lyrics = QString::fromStdString(lmOutput.lyrics);
// Step 2: Synth generates audio
emit progressUpdate(60);
AceAudio outputAudio;
outputAudio.samples = nullptr;
outputAudio.n_samples = 0;
outputAudio.sample_rate = 48000;
int synthResult = ace_synth_generate(m_synthContext, &lmOutput,
nullptr, 0, // no source audio
nullptr, 0, // no reference audio
1, &outputAudio,
checkCancel, this);
if (m_cancelRequested.load())
{
emit generationCanceled(m_currentSong);
unloadModels();
m_busy.store(false);
return;
}
if (synthResult != 0)
{
emit generationError("Synthesis failed or was canceled");
unloadModels();
m_busy.store(false);
return;
}
// Store audio in memory as WAV
auto audioData = std::make_shared<QByteArray>();
// Simple WAV header + stereo float data
int numChannels = 2;
int bitsPerSample = 16;
int byteRate = outputAudio.sample_rate * numChannels * (bitsPerSample / 8);
int blockAlign = numChannels * (bitsPerSample / 8);
int dataSize = outputAudio.n_samples * numChannels * (bitsPerSample / 8);
// RIFF header
audioData->append("RIFF");
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&dataSize), 4));
audioData->append("WAVE");
// fmt chunk
audioData->append("fmt ");
int fmtSize = 16;
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&fmtSize), 4));
short audioFormat = 1; // PCM
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&audioFormat), 2));
short numCh = numChannels;
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&numCh), 2));
int sampleRate = outputAudio.sample_rate;
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&sampleRate), 4));
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&byteRate), 4));
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&blockAlign), 2));
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&bitsPerSample), 2));
// data chunk
audioData->append("data");
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(&dataSize), 4));
// Convert float samples to 16-bit and write
QVector<short> interleaved(outputAudio.n_samples * numChannels);
for (int i = 0; i < outputAudio.n_samples; i++)
{
float left = outputAudio.samples[i];
float right = outputAudio.samples[i + outputAudio.n_samples];
// Clamp and convert to 16-bit
left = std::max(-1.0f, std::min(1.0f, left));
right = std::max(-1.0f, std::min(1.0f, right));
interleaved[i * 2] = static_cast<short>(left * 32767.0f);
interleaved[i * 2 + 1] = static_cast<short>(right * 32767.0f);
}
audioData->append(QByteArray::fromRawData(reinterpret_cast<const char*>(interleaved.data()), dataSize));
// Free audio buffer
ace_audio_free(&outputAudio);
// Store the JSON with all generated fields
m_currentSong.json = QString::fromStdString(request_to_json(&lmOutput, true));
m_currentSong.audioData = audioData;
// Extract BPM if available
if (lmOutput.bpm > 0)
m_currentSong.bpm = lmOutput.bpm;
// Extract key if available
if (!lmOutput.keyscale.empty())
m_currentSong.key = QString::fromStdString(lmOutput.keyscale);
emit progressUpdate(100);
emit songGenerated(m_currentSong);
// Keep models loaded for next generation (normal mode)
m_busy.store(false);
}
} }
bool AceStepWorker::loadModels() bool AceStepWorker::loadModels()
@ -314,6 +485,65 @@ void AceStepWorker::unloadModels()
m_modelsLoaded.store(false); m_modelsLoaded.store(false);
} }
bool AceStepWorker::loadLm()
{
if (m_lmContext)
return true;
AceLmParams lmParams;
ace_lm_default_params(&lmParams);
lmParams.model_path = m_lmModelPathBytes.constData();
lmParams.use_fsm = true;
lmParams.use_fa = true;
m_lmContext = ace_lm_load(&lmParams);
if (!m_lmContext)
{
emit generationError("Failed to load LM model: " + m_lmModelPath);
return false;
}
return true;
}
void AceStepWorker::unloadLm()
{
if (m_lmContext)
{
ace_lm_free(m_lmContext);
m_lmContext = nullptr;
}
}
bool AceStepWorker::loadSynth()
{
if (m_synthContext)
return true;
AceSynthParams synthParams;
ace_synth_default_params(&synthParams);
synthParams.text_encoder_path = m_textEncoderPathBytes.constData();
synthParams.dit_path = m_ditPathBytes.constData();
synthParams.vae_path = m_vaePathBytes.constData();
synthParams.use_fa = true;
m_synthContext = ace_synth_load(&synthParams);
if (!m_synthContext)
{
emit generationError("Failed to load synthesis models");
return false;
}
return true;
}
void AceStepWorker::unloadSynth()
{
if (m_synthContext)
{
ace_synth_free(m_synthContext);
m_synthContext = nullptr;
}
}
AceRequest AceStepWorker::songToRequest(const SongItem& song, const QString& templateJson) AceRequest AceStepWorker::songToRequest(const SongItem& song, const QString& templateJson)
{ {
AceRequest req; AceRequest req;

View file

@ -34,6 +34,10 @@ public:
// Model paths - set these before first generation // Model paths - set these before first generation
void setModelPaths(QString lmPath, QString textEncoderPath, QString ditPath, QString vaePath); void setModelPaths(QString lmPath, QString textEncoderPath, QString ditPath, QString vaePath);
// Low VRAM mode: unload models between phases to save VRAM
void setLowVramMode(bool enabled);
bool isLowVramMode() const { return m_lowVramMode; }
// Request a new song generation // Request a new song generation
bool requestGeneration(SongItem song, QString requestTemplate); bool requestGeneration(SongItem song, QString requestTemplate);
@ -54,6 +58,12 @@ private:
bool loadModels(); bool loadModels();
void unloadModels(); void unloadModels();
// Individual model load/unload for low VRAM mode
bool loadLm();
void unloadLm();
bool loadSynth();
void unloadSynth();
// Convert SongItem to AceRequest // Convert SongItem to AceRequest
AceRequest songToRequest(const SongItem& song, const QString& templateJson); AceRequest songToRequest(const SongItem& song, const QString& templateJson);
@ -64,6 +74,7 @@ private:
std::atomic<bool> m_busy{false}; std::atomic<bool> m_busy{false};
std::atomic<bool> m_cancelRequested{false}; std::atomic<bool> m_cancelRequested{false};
std::atomic<bool> m_modelsLoaded{false}; std::atomic<bool> m_modelsLoaded{false};
bool m_lowVramMode = false;
// Current request data // Current request data
SongItem m_currentSong; SongItem m_currentSong;

View file

@ -50,6 +50,11 @@ QString AdvancedSettingsDialog::getVAEModelPath() const
return ui->vaeModelEdit->text(); return ui->vaeModelEdit->text();
} }
bool AdvancedSettingsDialog::getLowVramMode() const
{
return ui->lowVramCheckBox->isChecked();
}
void AdvancedSettingsDialog::setJsonTemplate(const QString &templateStr) void AdvancedSettingsDialog::setJsonTemplate(const QString &templateStr)
{ {
ui->jsonTemplateEdit->setPlainText(templateStr); ui->jsonTemplateEdit->setPlainText(templateStr);
@ -80,6 +85,11 @@ void AdvancedSettingsDialog::setVAEModelPath(const QString &path)
ui->vaeModelEdit->setText(path); ui->vaeModelEdit->setText(path);
} }
void AdvancedSettingsDialog::setLowVramMode(bool enabled)
{
ui->lowVramCheckBox->setChecked(enabled);
}
void AdvancedSettingsDialog::on_aceStepBrowseButton_clicked() void AdvancedSettingsDialog::on_aceStepBrowseButton_clicked()
{ {
QString dir = QFileDialog::getExistingDirectory(this, "Select AceStep Build Directory", ui->aceStepPathEdit->text()); QString dir = QFileDialog::getExistingDirectory(this, "Select AceStep Build Directory", ui->aceStepPathEdit->text());

View file

@ -29,6 +29,7 @@ public:
QString getTextEncoderModelPath() const; QString getTextEncoderModelPath() const;
QString getDiTModelPath() const; QString getDiTModelPath() const;
QString getVAEModelPath() const; QString getVAEModelPath() const;
bool getLowVramMode() const;
// Setters for settings // Setters for settings
void setJsonTemplate(const QString &templateStr); void setJsonTemplate(const QString &templateStr);
@ -37,6 +38,7 @@ public:
void setTextEncoderModelPath(const QString &path); void setTextEncoderModelPath(const QString &path);
void setDiTModelPath(const QString &path); void setDiTModelPath(const QString &path);
void setVAEModelPath(const QString &path); void setVAEModelPath(const QString &path);
void setLowVramMode(bool enabled);
private slots: private slots:
void on_aceStepBrowseButton_clicked(); void on_aceStepBrowseButton_clicked();

View file

@ -19,6 +19,43 @@
<property name="currentIndex"> <property name="currentIndex">
<number>0</number> <number>0</number>
</property> </property>
<widget class="QWidget" name="performanceTab">
<attribute name="title">
<string>Performance</string>
</attribute>
<layout class="QVBoxLayout" name="performanceLayout">
<item>
<widget class="QCheckBox" name="lowVramCheckBox">
<property name="text">
<string>Low VRAM Mode</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="lowVramLabel">
<property name="text">
<string>Unload models between generation phases to save VRAM. Slower but uses less memory.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="jsonTab"> <widget class="QWidget" name="jsonTab">
<attribute name="title"> <attribute name="title">
<string>JSON Template</string> <string>JSON Template</string>

View file

@ -155,6 +155,10 @@ void MainWindow::loadSettings()
appDir + "/acestep.cpp/models/Qwen3-Embedding-0.6B-BF16.gguf").toString(); appDir + "/acestep.cpp/models/Qwen3-Embedding-0.6B-BF16.gguf").toString();
ditModelPath = settings.value("ditModelPath", appDir + "/acestep.cpp/models/acestep-v15-turbo-Q8_0.gguf").toString(); ditModelPath = settings.value("ditModelPath", appDir + "/acestep.cpp/models/acestep-v15-turbo-Q8_0.gguf").toString();
vaeModelPath = settings.value("vaeModelPath", appDir + "/acestep.cpp/models/vae-BF16.gguf").toString(); vaeModelPath = settings.value("vaeModelPath", appDir + "/acestep.cpp/models/vae-BF16.gguf").toString();
// Load low VRAM mode
bool lowVram = settings.value("lowVramMode", false).toBool();
aceStep->setLowVramMode(lowVram);
} }
void MainWindow::saveSettings() void MainWindow::saveSettings()
@ -174,6 +178,9 @@ void MainWindow::saveSettings()
settings.setValue("ditModelPath", ditModelPath); settings.setValue("ditModelPath", ditModelPath);
settings.setValue("vaeModelPath", vaeModelPath); settings.setValue("vaeModelPath", vaeModelPath);
// Save low VRAM mode
settings.setValue("lowVramMode", aceStep->isLowVramMode());
settings.setValue("firstRun", false); settings.setValue("firstRun", false);
} }
@ -374,6 +381,7 @@ void MainWindow::on_advancedSettingsButton_clicked()
dialog.setTextEncoderModelPath(textEncoderModelPath); dialog.setTextEncoderModelPath(textEncoderModelPath);
dialog.setDiTModelPath(ditModelPath); dialog.setDiTModelPath(ditModelPath);
dialog.setVAEModelPath(vaeModelPath); dialog.setVAEModelPath(vaeModelPath);
dialog.setLowVramMode(aceStep->isLowVramMode());
if (dialog.exec() == QDialog::Accepted) if (dialog.exec() == QDialog::Accepted)
{ {
@ -397,6 +405,9 @@ void MainWindow::on_advancedSettingsButton_clicked()
// Update model paths for acestep.cpp // Update model paths for acestep.cpp
aceStep->setModelPaths(qwen3ModelPath, textEncoderModelPath, ditModelPath, vaeModelPath); aceStep->setModelPaths(qwen3ModelPath, textEncoderModelPath, ditModelPath, vaeModelPath);
// Update low VRAM mode
aceStep->setLowVramMode(dialog.getLowVramMode());
saveSettings(); saveSettings();
} }
} }

View file

@ -324,6 +324,177 @@ TEST(cancellation)
ASSERT_TRUE(true); ASSERT_TRUE(true);
} }
// Test 12: Test low VRAM mode generation
TEST(generateSongLowVram)
{
ModelPaths paths = getModelPathsFromSettings();
// Skip if models don't exist
SKIP_IF(!modelsExist(paths));
AceStepWorker worker;
worker.setModelPaths(paths.lmPath, paths.textEncoderPath, paths.ditPath, paths.vaePath);
worker.setLowVramMode(true);
ASSERT_TRUE(worker.isLowVramMode());
SongItem song("Chill electronic music", "");
QString templateJson = R"({"inference_steps": 8, "shift": 3.0, "vocal_language": "en"})";
// Track generation result
bool generationCompleted = false;
SongItem resultSong;
QObject::connect(&worker, &AceStepWorker::songGenerated,
[&generationCompleted, &resultSong](const SongItem& song) {
std::cout << "\n Low VRAM mode: Song generated successfully!" << std::endl;
std::cout << " Caption: " << song.caption.toStdString() << std::endl;
if (song.audioData) {
std::cout << " Audio data size: " << song.audioData->size() << " bytes" << std::endl;
} else {
std::cout << " Audio data size: null" << std::endl;
}
resultSong = song;
generationCompleted = true;
});
QString errorMsg;
QObject::connect(&worker, &AceStepWorker::generationError,
[&errorMsg](const QString& err) {
std::cout << "\n Error: " << err.toStdString() << std::endl;
errorMsg = err;
});
std::cout << "\n Starting low VRAM mode generation..." << std::endl;
// Request generation
bool result = worker.requestGeneration(song, templateJson);
ASSERT_TRUE(result);
// Use QEventLoop with timer for proper event processing
QEventLoop loop;
QTimer timeoutTimer;
timeoutTimer.setSingleShot(true);
timeoutTimer.start(300000); // 5 minute timeout
QObject::connect(&worker, &AceStepWorker::songGenerated, &loop, &QEventLoop::quit);
QObject::connect(&worker, &AceStepWorker::generationError, &loop, &QEventLoop::quit);
QObject::connect(&timeoutTimer, &QTimer::timeout, &loop, &QEventLoop::quit);
loop.exec();
ASSERT_TRUE(generationCompleted);
ASSERT_TRUE(resultSong.audioData != nullptr);
ASSERT_TRUE(!resultSong.audioData->isEmpty());
std::cout << " Audio data size: " << resultSong.audioData->size() << " bytes" << std::endl;
ASSERT_TRUE(resultSong.audioData->size() > 1000);
}
// Test 13: Test normal mode keeps models loaded between generations
TEST(normalModeKeepsModelsLoaded)
{
ModelPaths paths = getModelPathsFromSettings();
// Skip if models don't exist
SKIP_IF(!modelsExist(paths));
AceStepWorker worker;
worker.setModelPaths(paths.lmPath, paths.textEncoderPath, paths.ditPath, paths.vaePath);
// Normal mode is default (lowVramMode = false)
ASSERT_FALSE(worker.isLowVramMode());
QString templateJson = R"({"inference_steps": 8, "shift": 3.0, "vocal_language": "en"})";
// Generate first song
bool firstGenerationCompleted = false;
QObject::connect(&worker, &AceStepWorker::songGenerated,
[&firstGenerationCompleted](const SongItem&) {
firstGenerationCompleted = true;
});
QObject::connect(&worker, &AceStepWorker::generationError,
[](const QString& err) {
std::cout << "\n Error: " << err.toStdString() << std::endl;
});
std::cout << "\n Generating first song (normal mode)..." << std::endl;
SongItem song1("First song", "");
bool result = worker.requestGeneration(song1, templateJson);
ASSERT_TRUE(result);
QEventLoop loop;
QTimer timeoutTimer;
timeoutTimer.setSingleShot(true);
timeoutTimer.start(300000);
QObject::connect(&worker, &AceStepWorker::songGenerated, &loop, &QEventLoop::quit);
QObject::connect(&worker, &AceStepWorker::generationError, &loop, &QEventLoop::quit);
QObject::connect(&timeoutTimer, &QTimer::timeout, &loop, &QEventLoop::quit);
loop.exec();
ASSERT_TRUE(firstGenerationCompleted);
std::cout << " First generation completed, models should still be loaded" << std::endl;
// Generate second song - in normal mode this should be faster since models are already loaded
bool secondGenerationCompleted = false;
SongItem secondResult;
QObject::connect(&worker, &AceStepWorker::songGenerated,
[&secondGenerationCompleted, &secondResult](const SongItem& song) {
secondGenerationCompleted = true;
secondResult = song;
});
std::cout << " Generating second song (should use cached models)..." << std::endl;
SongItem song2("Second song", "");
result = worker.requestGeneration(song2, templateJson);
ASSERT_TRUE(result);
QEventLoop loop2;
QTimer timeoutTimer2;
timeoutTimer2.setSingleShot(true);
timeoutTimer2.start(300000);
QObject::connect(&worker, &AceStepWorker::songGenerated, &loop2, &QEventLoop::quit);
QObject::connect(&worker, &AceStepWorker::generationError, &loop2, &QEventLoop::quit);
QObject::connect(&timeoutTimer2, &QTimer::timeout, &loop2, &QEventLoop::quit);
loop2.exec();
ASSERT_TRUE(secondGenerationCompleted);
ASSERT_TRUE(secondResult.audioData != nullptr);
ASSERT_TRUE(!secondResult.audioData->isEmpty());
std::cout << " Second generation completed successfully" << std::endl;
std::cout << " Audio data size: " << secondResult.audioData->size() << " bytes" << std::endl;
}
// Test 14: Test setLowVramMode toggle
TEST(lowVramModeToggle)
{
AceStepWorker worker;
// Default should be false (normal mode)
ASSERT_FALSE(worker.isLowVramMode());
// Enable low VRAM mode
worker.setLowVramMode(true);
ASSERT_TRUE(worker.isLowVramMode());
// Disable low VRAM mode
worker.setLowVramMode(false);
ASSERT_FALSE(worker.isLowVramMode());
// Toggle again
worker.setLowVramMode(true);
ASSERT_TRUE(worker.isLowVramMode());
}
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
QCoreApplication app(argc, argv); QCoreApplication app(argc, argv);
@ -341,6 +512,9 @@ int main(int argc, char *argv[])
RUN_TEST(checkModelFiles); RUN_TEST(checkModelFiles);
RUN_TEST(generateSong); RUN_TEST(generateSong);
RUN_TEST(cancellation); RUN_TEST(cancellation);
RUN_TEST(generateSongLowVram);
RUN_TEST(normalModeKeepsModelsLoaded);
RUN_TEST(lowVramModeToggle);
std::cout << "\n=== Results ===" << std::endl; std::cout << "\n=== Results ===" << std::endl;
std::cout << "Passed: " << testsPassed << std::endl; std::cout << "Passed: " << testsPassed << std::endl;