Add icons refactor repo structure

This commit is contained in:
Carl Philipp Klemm 2026-03-05 23:46:29 +01:00
parent 1fec61140c
commit b719d8cf96
24 changed files with 317 additions and 594 deletions

206
src/SongListModel.cpp Normal file
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@ -0,0 +1,206 @@
#include "SongListModel.h"
#include <QApplication>
#include <QTime>
#include <QRandomGenerator>
#include <QDebug>
#include <QFont>
#include <QUuid>
SongListModel::SongListModel(QObject *parent)
: QAbstractTableModel(parent),
m_playingIndex(-1)
{
}
int SongListModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
return songList.size();
}
int SongListModel::columnCount(const QModelIndex &parent) const
{
// We have 3 columns: play indicator, song name, and vocal language (read-only)
return 3;
}
QVariant SongListModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || index.row() >= songList.size())
return QVariant();
const SongItem &song = songList[index.row()];
switch (role) {
case Qt::DisplayRole:
// Column 0: Play indicator column
if (index.column() == 0) {
return index.row() == m_playingIndex ? "" : "";
}
// Column 1: Song name
else if (index.column() == 1) {
return song.caption;
}
// Column 2: Vocal language
else if (index.column() == 2) {
return !song.vocalLanguage.isEmpty() ? song.vocalLanguage : "--";
}
break;
case Qt::FontRole:
// Make play indicator bold and larger
if (index.column() == 0 && index.row() == m_playingIndex) {
QFont font = QApplication::font();
font.setBold(true);
return font;
}
break;
case Qt::TextAlignmentRole:
// Center align the play indicator
if (index.column() == 0) {
return Qt::AlignCenter;
}
break;
case CaptionRole:
return song.caption;
case LyricsRole:
return song.lyrics;
case VocalLanguageRole:
return song.vocalLanguage;
case IsPlayingRole:
return index.row() == m_playingIndex;
default:
return QVariant();
}
return QVariant();
}
bool SongListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (!index.isValid() || index.row() >= songList.size())
return false;
SongItem &song = songList[index.row()];
switch (role) {
case CaptionRole:
song.caption = value.toString();
break;
case LyricsRole:
song.lyrics = value.toString();
break;
case VocalLanguageRole:
song.vocalLanguage = value.toString();
break;
default:
return false;
}
emit dataChanged(index, index, {role});
return true;
}
Qt::ItemFlags SongListModel::flags(const QModelIndex &index) const
{
if (!index.isValid())
return Qt::NoItemFlags;
// Remove ItemIsEditable to prevent inline editing and double-click issues
return Qt::ItemIsEnabled | Qt::ItemIsSelectable;
}
void SongListModel::addSong(const SongItem &song)
{
beginInsertRows(QModelIndex(), songList.size(), songList.size());
songList.append(song);
endInsertRows();
}
void SongListModel::removeSong(int index)
{
if (index >= 0 && index < songList.size()) {
beginRemoveRows(QModelIndex(), index, index);
songList.removeAt(index);
endRemoveRows();
}
}
void SongListModel::clear()
{
beginRemoveRows(QModelIndex(), 0, songList.size()-1);
songList.clear();
endRemoveRows();
}
bool SongListModel::empty()
{
return songList.empty();
}
SongItem SongListModel::getSong(int index) const
{
if (index >= 0 && index < songList.size()) {
return songList[index];
}
return SongItem();
}
QVariant SongListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
// Hide headers since we don't need column titles
return QVariant();
}
return QAbstractTableModel::headerData(section, orientation, role);
}
void SongListModel::setPlayingIndex(int index)
{
int oldPlayingIndex = m_playingIndex;
m_playingIndex = index;
// Update both the old and new playing indices to trigger UI updates
if (oldPlayingIndex >= 0 && oldPlayingIndex < songList.size()) {
emit dataChanged(this->index(oldPlayingIndex, 0), this->index(oldPlayingIndex, 0));
}
if (index >= 0 && index < songList.size()) {
emit dataChanged(this->index(index, 0), this->index(index, 0));
}
}
int SongListModel::songCount()
{
return songList.count();
}
int SongListModel::findNextIndex(int currentIndex, bool shuffle) const
{
if (songList.isEmpty())
return -1;
if (shuffle) {
// Simple random selection for shuffle mode
QRandomGenerator generator;
return generator.bounded(songList.size());
}
// Sequential playback
int nextIndex = currentIndex + 1;
if (nextIndex >= songList.size()) {
nextIndex = 0; // Loop back to beginning
}
return nextIndex;
}
int SongListModel::findSongIndexById(uint64_t uniqueId) const
{
for (int i = 0; i < songList.size(); ++i) {
if (songList[i].uniqueId == uniqueId) {
return i;
}
}
return -1; // Song not found
}