Aceradio/src/MainWindow.h

116 lines
2.6 KiB
C++

/*
* Copyright Carl Philipp Klemm 2026
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QListWidgetItem>
#include <QStandardItemModel>
#include <QTimer>
#include <QQueue>
#include <QPair>
#include <QThread>
#include <QStandardPaths>
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonDocument>
#include "SongListModel.h"
#include "AudioPlayer.h"
#include "AceStepWorker.h"
QT_BEGIN_NAMESPACE
namespace Ui
{
class MainWindow;
}
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
Ui::MainWindow *ui;
SongListModel *songModel;
AudioPlayer *audioPlayer;
QThread aceThread;
AceStepWorker *aceStep;
QTimer *playbackTimer;
QString formatTime(int milliseconds);
SongItem currentSong;
bool isPlaying;
bool isPaused;
bool shuffleMode;
bool isGeneratingNext;
bool isFirstRun;
QString jsonTemplate;
// Path settings
QString aceStepPath;
QString qwen3ModelPath;
QString textEncoderModelPath;
QString ditModelPath;
QString vaeModelPath;
// Queue for generated songs
static constexpr int generationTresh = 2;
QQueue<SongItem> generatedSongQueue;
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
public slots:
void show();
private slots:
void on_playButton_clicked();
void on_pauseButton_clicked();
void on_skipButton_clicked();
void on_stopButton_clicked();
void on_shuffleButton_clicked();
void on_positionSlider_sliderMoved(int position);
void updatePosition(int position);
void updateDuration(int duration);
void on_addSongButton_clicked();
void on_removeSongButton_clicked();
void on_advancedSettingsButton_clicked();
void on_songListView_doubleClicked(const QModelIndex &index);
void songGenerated(const SongItem& song);
void generationCanceld(const SongItem& song);
void playNextSong();
void playbackStarted();
void updatePlaybackStatus(bool playing);
void generationError(const QString &error);
void on_actionSavePlaylist();
void on_actionLoadPlaylist();
void on_actionAppendPlaylist();
void on_actionSaveSong();
private:
void loadSettings();
void saveSettings();
void loadPlaylist(const QString &filePath);
void savePlaylist(const QString &filePath);
void autoSavePlaylist();
void autoLoadPlaylist();
void playSong(const SongItem& song);
bool savePlaylistToJson(const QString &filePath, const QList<SongItem> &songs);
bool loadPlaylistFromJson(const QString &filePath, QList<SongItem> &songs);
void setupUI();
void updateControls();
void ensureSongsInQueue(bool enqeueCurrent = false);
void flushGenerationQueue();
};
#endif // MAINWINDOW_H