move build system to cmake, add train overlord
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50
src/trainControllerUI/trainjs.h
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50
src/trainControllerUI/trainjs.h
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#ifndef TRAINJS_H
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#define TRAINJS_H
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#include <QObject>
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#include <QTimer>
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#include <memory>
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#include <vector>
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#include "items/item.h"
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#include "QJoysticks.h"
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class TrainJs: public QObject
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{
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Q_OBJECT
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private:
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static constexpr char JOYSTICK_NAME[] = "UVOS UsbJoy";
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inline static std::vector<std::shared_ptr<TrainJs>> js_;
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int id_ = -1;
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int axis_ = -1;
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bool handleRelease = false;
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bool wantsNewItem = true;
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bool inhibitUntillZero = true;
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std::weak_ptr<Item> item_;
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TrainJs(int id, int axis);
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TrainJs() = default;
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private slots:
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void axisChanged(const int id, const int axis, const qreal value);
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void buttonChanged(const int id, const int button, const bool pressed);
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signals:
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void reqNewItem();
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public:
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~TrainJs();
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static std::vector<std::shared_ptr<TrainJs>> getJsDevices();
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static void init();
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std::weak_ptr<Item> getItem();
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void setItem(std::weak_ptr<Item>);
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bool itemIsSet();
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bool getWantsNewItem()
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{
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return wantsNewItem;
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}
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};
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#endif // TRAINJS_H
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