Support different Sensor update types

This commit is contained in:
Carl Philipp Klemm 2026-04-21 16:31:13 +02:00
parent ff07551a59
commit 09f7e55b4e
20 changed files with 258 additions and 41 deletions

View file

@ -1,6 +1,7 @@
#include "sensor.h"
#include <QDebug>
#include <QJsonArray>
SensorStore globalSensors;
@ -10,9 +11,31 @@ SensorStore::SensorStore(QObject *parent): QObject(parent)
sensors_.push_back(Sensor(Sensor::TYPE_DOOR,0,0,"Bedroom door"));
}
void SensorStore::sensorGotState(const Sensor& sensor)
void SensorStore::store(QJsonObject& json)
{
bool exsisting = false;
QJsonArray sensorsArray;
for(const Sensor& sensor : sensors_)
{
QJsonObject sensorObject;
sensor.store(sensorObject);
sensorsArray.append(sensorObject);
}
json["Sensors"] = sensorsArray;
}
void SensorStore::load(const QJsonObject& json)
{
knownSensors_.clear();
QJsonArray sensorsArray = json["Sensors"].toArray();
for(const QJsonValue& value : sensorsArray)
{
knownSensors_.push_back(Sensor(value.toObject()));
}
}
void SensorStore::sensorGotState(const Sensor& sensor, sensor_update_type_t type)
{
bool inSensors = false;
for(unsigned i = 0; i < sensors_.size(); ++i)
{
if(sensor.type == sensors_[i].type && sensor.id == sensors_[i].id)
@ -21,17 +44,43 @@ void SensorStore::sensorGotState(const Sensor& sensor)
if(sensors_[i].field != sensor.field)
{
sensors_[i].field = sensor.field;
sensorChangedState(sensor);
if(type == SENSOR_UPDATE_USER)
{
sensors_[i].name = sensor.name;
sensors_[i].hidden = sensor.hidden;
// Also update knownSensors_
for(Sensor& known : knownSensors_)
{
if(sensor.type == known.type && sensor.id == known.id)
{
known.name = sensor.name;
known.hidden = sensor.hidden;
break;
}
}
}
sensorChangedState(sensors_[i], type);
stateChenged(sensors_);
}
exsisting = true;
inSensors = true;
break;
}
}
if(!exsisting)
if(!inSensors)
{
sensors_.push_back(sensor);
sensorChangedState(sensor);
Sensor newSensor = sensor;
// Check knownSensors_ for matching sensor to override name and hidden state
for(const Sensor& known : knownSensors_)
{
if(sensor.type == known.type && sensor.id == known.id)
{
newSensor.name = known.name;
newSensor.hidden = known.hidden;
break;
}
}
sensors_.push_back(newSensor);
sensorChangedState(newSensor, type);
stateChenged(sensors_);
}