Add the ability to enable and disable actors from the ui
add safe and timeout to the regulator actor
This commit is contained in:
parent
d8471789b7
commit
271330d5fd
7 changed files with 176 additions and 20 deletions
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@ -4,12 +4,16 @@
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Regulator::Regulator(const Sensor sensor, QObject* parent): Actor(parent), sensor_(sensor)
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Regulator::Regulator(const Sensor sensor, QObject* parent): Actor(parent), sensor_(sensor)
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{
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{
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timer.setSingleShot(true);
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timer.start(timeout_*1000);
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connect(&timer, &QTimer::timeout, this, &Regulator::timeout);
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}
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}
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Regulator::Regulator(QObject* parent): Actor(parent)
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Regulator::Regulator(QObject* parent): Actor(parent)
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{
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{
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timer.setSingleShot(true);
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timer.start(timeout_*1000);
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connect(&timer, &QTimer::timeout, this, &Regulator::timeout);
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}
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}
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void Regulator::setSensor(const Sensor sensor)
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void Regulator::setSensor(const Sensor sensor)
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@ -21,6 +25,7 @@ void Regulator::sensorEvent(Sensor sensor)
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{
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{
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if(active && sensor == sensor_)
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if(active && sensor == sensor_)
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{
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{
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timer.start(timeout_*1000);
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if( sensor.field < setPoint_-band_ && (sensor.field < sensor_.field || sensor_.field > setPoint_-band_ || first) )
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if( sensor.field < setPoint_-band_ && (sensor.field < sensor_.field || sensor_.field > setPoint_-band_ || first) )
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{
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{
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sigValue(triggerValue);
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sigValue(triggerValue);
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@ -39,9 +44,15 @@ void Regulator::makeInactive()
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first = true;
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first = true;
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if(active)
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if(active)
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sigValue(!triggerValue);
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sigValue(!triggerValue);
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timer.stop();
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Actor::makeInactive();
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Actor::makeInactive();
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}
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}
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void Regulator::timeout()
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{
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sigValue(safeValue_);
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}
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void Regulator::setPoint(float setPoint)
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void Regulator::setPoint(float setPoint)
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{
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{
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setPoint_ = setPoint;
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setPoint_ = setPoint;
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@ -57,12 +68,25 @@ void Regulator::setInvert( bool invert )
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invert_ = invert;
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invert_ = invert;
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}
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}
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void Regulator::setSafeValue(int value)
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{
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safeValue_ = value;
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}
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void Regulator::setTimeout(int value)
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{
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timeout_ = value;
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timer.start(timeout_*1000);
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}
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void Regulator::store(QJsonObject& json)
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void Regulator::store(QJsonObject& json)
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{
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{
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json["Type"] = "Regulator";
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json["Type"] = "Regulator";
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Actor::store(json);
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Actor::store(json);
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json["Band"] = band_;
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json["Band"] = band_;
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json["SetPoint"] = setPoint_;
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json["SetPoint"] = setPoint_;
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json["SafeValue"] = safeValue_;
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json["Timeout"] = timeout_;
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json["SensorType"] = static_cast<int>(sensor_.type);
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json["SensorType"] = static_cast<int>(sensor_.type);
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json["SensorId"] = static_cast<int>(sensor_.id);
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json["SensorId"] = static_cast<int>(sensor_.id);
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json["SensorField"] = sensor_.field;
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json["SensorField"] = sensor_.field;
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@ -74,15 +98,21 @@ void Regulator::load(const QJsonObject& json, bool preserve)
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Actor::load(json, preserve);
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Actor::load(json, preserve);
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band_ = json["Band"].toDouble(1);
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band_ = json["Band"].toDouble(1);
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setPoint_ = json["SetPoint"].toDouble(22);
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setPoint_ = json["SetPoint"].toDouble(22);
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safeValue_ = json["SafeValue"].toDouble(0);
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timeout_ = json["Timeout"].toDouble(1800);
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sensor_.type = json["SensorType"].toInt(0);
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sensor_.type = json["SensorType"].toInt(0);
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sensor_.id = json["SensorId"].toInt(0);
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sensor_.id = json["SensorId"].toInt(0);
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sensor_.field = json["SensorField"].toInt(0);
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sensor_.field = json["SensorField"].toInt(0);
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sensor_.name = json["SensorName"].toString("Sensor");
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sensor_.name = json["SensorName"].toString("Sensor");
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timer.start(timeout_*1000);
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}
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}
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QString Regulator::getName() const
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QString Regulator::getName() const
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{
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{
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if(name_.size() > 0) return name_;
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if(name_.size() > 0)
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{
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return name_;
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}
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else
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else
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{
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{
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QString string;
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QString string;
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@ -1,4 +1,7 @@
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#pragma once
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#pragma once
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#include <QTimer>
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#include "actor.h"
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#include "actor.h"
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#include "../sensors/sensor.h"
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#include "../sensors/sensor.h"
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@ -11,17 +14,26 @@ private:
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float setPoint_ = 0;
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float setPoint_ = 0;
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float band_ = 1;
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float band_ = 1;
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bool invert_ = false;
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bool invert_ = false;
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int timeout_ = 1800;
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int safeValue_ = 0;
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QTimer timer;
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bool first = true;
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bool first = true;
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private slots:
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void timeout();
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public slots:
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public slots:
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void sensorEvent(Sensor sensor);
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void sensorEvent(Sensor sensor);
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void setSensor(const Sensor sensor);
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void setSensor(const Sensor sensor);
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void setPoint( float setPoint );
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void setPoint(float setPoint );
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void setBand ( float band );
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void setBand (float band );
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void setInvert( bool invert );
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void setInvert(bool invert );
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void setSafeValue(int value);
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void setTimeout(int value);
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virtual void makeInactive() override;
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virtual void makeInactive() override;
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public:
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public:
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@ -34,6 +46,14 @@ public:
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{
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{
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return setPoint_;
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return setPoint_;
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}
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}
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int getSafeValue()
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{
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return safeValue_;
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}
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int getTimeout()
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{
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return timeout_;
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}
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Regulator(const Sensor sensor, QObject* parent = nullptr);
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Regulator(const Sensor sensor, QObject* parent = nullptr);
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Regulator(QObject* parent = nullptr);
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Regulator(QObject* parent = nullptr);
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Sensor getSensor()
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Sensor getSensor()
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@ -83,14 +83,20 @@ void ActorSettingsDialog::init()
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connect(ui->comboBox_action, SIGNAL(currentIndexChanged(int)), this, SLOT(changeAction(int)));
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connect(ui->comboBox_action, SIGNAL(currentIndexChanged(int)), this, SLOT(changeAction(int)));
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connect(ui->spinBox, SIGNAL(valueChanged(int)), this, SLOT(valueChanged(int)));
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connect(ui->spinBox, SIGNAL(valueChanged(int)), this, SLOT(valueChanged(int)));
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connect(ui->pushButton_editItem, &QPushButton::clicked, this, &ActorSettingsDialog::editAsItem);
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connect(ui->pushButton_editItem, &QPushButton::clicked, this, &ActorSettingsDialog::editAsItem);
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connect(ui->pushButton_enable, &QPushButton::clicked, this, &ActorSettingsDialog::setEnabled);
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ui->spinBox->hide();
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ui->spinBox->hide();
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ui->spinBox->setValue(actor_->getTriggerValue());
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ui->spinBox->setValue(actor_->getTriggerValue());
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if(actor_->getTriggerValue() == 0) ui->comboBox_action->setCurrentIndex(0);
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if(actor_->getTriggerValue() == 0)
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else if(actor_->getTriggerValue() == 1) ui->comboBox_action->setCurrentIndex(1);
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ui->comboBox_action->setCurrentIndex(0);
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else ui->comboBox_action->setCurrentIndex(2);
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else if(actor_->getTriggerValue() == 1)
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ui->comboBox_action->setCurrentIndex(1);
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else
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ui->comboBox_action->setCurrentIndex(2);
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ui->label_Exausted->setText(actor_->isExausted() ? "True" : "False");
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ui->label_Exausted->setText(actor_->isExausted() ? "True" : "False");
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ui->label_Enabled->setText(actor_->isActive() ? "True" : "False");
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ui->pushButton_enable->setText(actor_->isActive() ? "Disable" : "Enable");
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}
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}
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ActorSettingsDialog::~ActorSettingsDialog()
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ActorSettingsDialog::~ActorSettingsDialog()
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@ -104,6 +110,13 @@ void ActorSettingsDialog::editAsItem()
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itemSettingsDiag.exec();
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itemSettingsDiag.exec();
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}
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}
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void ActorSettingsDialog::setEnabled()
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{
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actor_->setActive(!actor_->isActive());
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ui->label_Enabled->setText(actor_->isActive() ? "True" : "False");
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ui->pushButton_enable->setText(actor_->isActive() ? "Disable" : "Enable");
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}
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void ActorSettingsDialog::valueChanged(int value)
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void ActorSettingsDialog::valueChanged(int value)
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{
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{
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actor_->setTriggerValue(value);
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actor_->setTriggerValue(value);
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void changeAction(int index);
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void changeAction(int index);
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void valueChanged(int value);
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void valueChanged(int value);
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void editAsItem();
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void editAsItem();
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void setEnabled();
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private:
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private:
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@ -85,6 +85,63 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<spacer name="horizontalSpacer_2">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Enabled:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_Enabled">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>True</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="pushButton_enable">
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<property name="text">
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<string>Enable</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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<item>
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<item>
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@ -24,12 +24,17 @@ RegulatorWdiget::RegulatorWdiget(std::shared_ptr<Regulator> regulator, SensorSto
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}
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}
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ui->doubleSpinBox_setPoint->setValue(regulator->getSetPoint());
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ui->doubleSpinBox_setPoint->setValue(regulator->getSetPoint());
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ui->doubleSpinBox_band->setValue(regulator->getBand());
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ui->doubleSpinBox_band->setValue(regulator->getBand());
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ui->spinBox_safe->setValue(regulator_->getSafeValue());
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ui->spinBox_timeout->setValue(regulator_->getTimeout());
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connect(ui->listView, &SensorListWidget::clicked, this, &RegulatorWdiget::setSensor);
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connect(ui->listView, &SensorListWidget::clicked, this, &RegulatorWdiget::setSensor);
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connect(ui->doubleSpinBox_setPoint, SIGNAL(valueChanged(double)), this, SLOT(setPoint(double)));
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connect(ui->doubleSpinBox_setPoint, SIGNAL(valueChanged(double)), this, SLOT(setPoint(double)));
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connect(ui->doubleSpinBox_band, SIGNAL(valueChanged(double)), this, SLOT(setBand(double)));
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connect(ui->doubleSpinBox_band, SIGNAL(valueChanged(double)), this, SLOT(setBand(double)));
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connect(ui->spinBox_safe, SIGNAL(valueChanged(int)), regulator_.get(), SLOT(setSafeValue(int)));
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connect(ui->spinBox_timeout, SIGNAL(valueChanged(int)), regulator_.get(), SLOT(setTimeout(int)));
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}
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}
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void RegulatorWdiget::setPoint(double in)
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void RegulatorWdiget::setPoint(double in)
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{
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{
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regulator_->setPoint(in);
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regulator_->setPoint(in);
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<layout class="QGridLayout" name="gridLayout">
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<item>
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<item row="0" column="1">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Set Point</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDoubleSpinBox" name="doubleSpinBox_setPoint">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_setPoint">
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<property name="minimum">
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<property name="minimum">
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<double>-9999.989999999999782</double>
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<double>-9999.989999999999782</double>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item row="0" column="2">
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<widget class="QLabel" name="label_2">
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<widget class="QLabel" name="label_2">
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<property name="sizePolicy">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
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<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item row="1" column="2">
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>Timeout</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Set Point</string>
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</property>
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</widget>
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</item>
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<item row="0" column="3">
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<widget class="QDoubleSpinBox" name="doubleSpinBox_band"/>
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<widget class="QDoubleSpinBox" name="doubleSpinBox_band"/>
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</item>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Safety Value</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="spinBox_safe"/>
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</item>
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<item row="1" column="3">
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<widget class="QSpinBox" name="spinBox_timeout">
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<property name="suffix">
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<string> s</string>
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</property>
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<property name="maximum">
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<number>999999999</number>
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</property>
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<property name="value">
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<number>1800</number>
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</property>
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</widget>
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||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue