Added system item support, support for RGBControlers with multiple item backends, and item settings widgets
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parent
a761eb4317
commit
5fb9ca7cc0
56 changed files with 635 additions and 210 deletions
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@ -50,13 +50,13 @@ Item::Item(const ItemData& itemData, QObject *parent): QObject(parent), ItemDat
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Item::~Item()
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{
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for(size_t i = 0; i < actors_.size(); i++) delete actors_[i];
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}
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void Item::store(QJsonObject &json)
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{
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json["Name"] = name_;
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json["ItemId"] = static_cast<double>(itemId_);
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json["override"] = override_;
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QJsonArray actorsArray;
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for(size_t i = 0; i < actors_.size(); ++i)
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{
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@ -77,17 +77,23 @@ void Item::load(const QJsonObject &json, const bool preserve)
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name_ = json["Name"].toString(name_);
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itemId_ = static_cast<uint32_t>(json["ItemId"].toDouble(0));
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}
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override_ = json["override"].toBool(false);
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const QJsonArray actorsArray(json["Actors"].toArray(QJsonArray()));
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for(int i = 0; i < actorsArray.size(); ++i)
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{
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if(actorsArray[i].isObject())
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{
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Actor* actor = Actor::loadActor(actorsArray[i].toObject());
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std::shared_ptr<Actor> actor = Actor::loadActor(actorsArray[i].toObject());
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if(actor != nullptr) addActor(actor);
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}
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}
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}
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void Item::actorSetValue(uint8_t value)
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{
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if(!override_) setValue(value);
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}
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void Item::setValue(uint8_t value)
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{
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value_ = value;
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@ -99,34 +105,32 @@ void Item::informValue(uint8_t value)
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Item::setValue(value);
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}
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void Item::addActor(Actor* actor)
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void Item::addActor(std::shared_ptr<Actor> actor)
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{
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actor->setParent(this);
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actors_.push_back(actor);
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if(!secondaryFlag)
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{
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qDebug()<<"connecting actor";
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connect(actor, &Actor::sigValue, this, &Item::setValue);
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connect(actor.get(), &Actor::sigValue, this, &Item::actorSetValue);
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}
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connect(this, &Item::valueChanged, actor, &Actor::onValueChanged);
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connect(this, &Item::valueChanged, actor.get(), &Actor::onValueChanged);
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SensorActor* sensorActor = dynamic_cast<SensorActor*>(actor);
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if(sensorActor != nullptr )connect(&globalSensors, &SensorStore::sensorChangedState, sensorActor, &SensorActor::sensorEvent);
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std::shared_ptr<SensorActor> sensorActor = std::dynamic_pointer_cast<SensorActor>(actor);
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if(sensorActor)connect(&globalSensors, &SensorStore::sensorChangedState, sensorActor.get(), &SensorActor::sensorEvent);
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Regulator* regulator = dynamic_cast<Regulator*>(actor);
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if(regulator != nullptr )connect(&globalSensors, &SensorStore::sensorChangedState, regulator, &Regulator::sensorEvent);
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std::shared_ptr<Regulator> regulator = std::dynamic_pointer_cast<Regulator>(actor);
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if(regulator)connect(&globalSensors, &SensorStore::sensorChangedState, regulator.get(), &Regulator::sensorEvent);
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PolynomalActor* polynomalActor = dynamic_cast<PolynomalActor*>(actor);
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if(polynomalActor != nullptr )connect(&globalSensors, &SensorStore::sensorChangedState, polynomalActor, &PolynomalActor::sensorEvent);
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std::shared_ptr<PolynomalActor> polynomalActor = std::dynamic_pointer_cast<PolynomalActor>(actor);
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if(polynomalActor != nullptr )connect(&globalSensors, &SensorStore::sensorChangedState, polynomalActor.get(), &PolynomalActor::sensorEvent);
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}
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bool Item::removeActor(Actor* actor)
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bool Item::removeActor(std::shared_ptr<Actor> actor)
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{
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for(unsigned int i = 0; i < actors_.size(); i++)
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{
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if(actors_[i] == actor)
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{
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delete actor;
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actors_.erase(actors_.begin()+i);
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return true;
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}
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@ -134,13 +138,22 @@ bool Item::removeActor(Actor* actor)
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return false;
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}
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void Item::setOverride(const bool in)
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{
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override_ = in;
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}
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bool Item::getOverride()
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{
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return override_;
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}
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void Item::removeAllActors()
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{
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for(unsigned int i = 0; i < actors_.size(); i++) delete actors_[i];
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actors_.clear();
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}
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std::vector< Actor* >& Item::getActors()
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std::vector< std::shared_ptr<Actor> >& Item::getActors()
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{
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return actors_;
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}
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