Files
UvosSmartHomeInterface/src/ui/mainwindow.cpp
Carl Klemm 772d21a982 Sensors now work over broadcast pipe
Added Polynomal actor
Added Item adding dialog
Added Factor Actor
2020-02-04 22:57:01 +01:00

83 lines
2.6 KiB
C++

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "itemscrollbox.h"
#include "itemsettingsdialog.h"
#include "itemcreationdialog.h"
#include "../mainobject.h"
MainWindow::MainWindow(MainObject * const mainObject, QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
colorChooser(this),
_micro(&mainObject->micro),
_powerItem(&mainObject->powerItem)
{
ui->setupUi(this);
if(!mainObject->master) connect(ui->pushButton_broadcast, &QPushButton::clicked, this, &MainWindow::sigBrodcast);
else ui->pushButton_broadcast->hide();
connect(ui->pushButton_power, SIGNAL(clicked()), this, SLOT(showPowerItemDialog()));
//Relays
if(mainObject->master)connect(ui->pushButton_refesh, &QPushButton::clicked, _micro, &Microcontroller::requestState);
else connect(ui->pushButton_refesh, &QPushButton::clicked, &mainObject->broadCast, &BroadCast::requestJson);
connect(&mainObject->items, &ItemStore::itemAdded, ui->relayList, &ItemScrollBox::addItem);
connect(&mainObject->items, &ItemStore::itemDeleted, ui->relayList, &ItemScrollBox::removeItem);
for(size_t i = 0; i < mainObject->items.getItems()->size(); ++i)
{
ui->relayList->addItem(mainObject->items.getItems()->at(i));
}
//Sensors
ui->sensorListView->setShowHidden(false);
ui->sensorListView->sensorsChanged(*globalSensors.getSensors());
connect(&globalSensors, &SensorStore::stateChenged, ui->sensorListView, &SensorListWidget::sensorsChanged);
//RGB Leds
connect(&colorChooser, SIGNAL(colorSelected(const QColor)), this, SLOT(slotChangedRgb(const QColor)));
connect(ui->button_quit, SIGNAL(clicked()), this, SLOT(close()));
connect(ui->button_color, SIGNAL(clicked()), &colorChooser, SLOT(show()));
connect(ui->pushButton_addItem, &QPushButton::clicked, this, &MainWindow::showItemCreationDialog);
connect(ui->relayList, &ItemScrollBox::deleteRequest, &mainObject->items, &ItemStore::removeItem);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::showPowerItemDialog()
{
ItemSettingsDialog diag(_powerItem, this);
diag.show();
diag.exec();
}
void MainWindow::slotChangedRgb(const QColor color)
{
_micro->changeRgbColor(color);
}
void MainWindow::showItemCreationDialog()
{
ItemCreationDialog diag(this);
diag.show();
if(diag.exec())
{
createdItem(diag.item);
}
}
void MainWindow::changeHeaderLableText(QString string)
{
if(string.size() > 28)
{
string.remove(28, string.size()-(28));
string.append("...");
}
ui->label_serialRecive->setText(string);
}