88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
#include "sensoractor.h"
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#include <QDebug>
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SensorActor::SensorActor(const Sensor sensor, QObject* parent): Actor(parent), sensor_(sensor)
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{
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}
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SensorActor::SensorActor(QObject* parent): Actor(parent)
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{
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}
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void SensorActor::setSensor(const Sensor sensor)
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{
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sensor_ = sensor;
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}
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void SensorActor::sensorEvent(Sensor sensor)
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{
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if(sensor == sensor_)
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{
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if((sloap_ == SLOPE_UP || sloap_ == SLOPE_BOTH) && sensor_.field < threshold_ && sensor.field >= threshold_ ) performAction();
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else if((sloap_ == SLOPE_DOWN || sloap_ == SLOPE_BOTH) && sensor_.field > threshold_ && sensor.field <= threshold_) performAction();
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sensor_ = sensor;
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}
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}
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void SensorActor::setSloap(uint8_t sloap)
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{
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sloap_=sloap;
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}
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void SensorActor::setThreshold(float threshold)
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{
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threshold_ = threshold;
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}
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float SensorActor::getThreshold()
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{
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return threshold_;
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}
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uint8_t SensorActor::getSloap()
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{
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return sloap_;
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}
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void SensorActor::store(QJsonObject& json)
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{
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json["Type"] = "Sensor";
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Actor::store(json);
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json["Sloap"] = sloap_;
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json["Threshold"] = threshold_;
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json["SensorType"] = static_cast<int>(sensor_.type);
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json["SensorId"] = static_cast<int>(sensor_.id);
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json["SensorField"] = sensor_.field;
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json["SensorName"] = sensor_.name;
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}
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void SensorActor::load(const QJsonObject& json, bool preserve)
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{
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Actor::load(json, preserve);
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sloap_ = json["Sloap"].toInt(0);
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threshold_ = json["Threshold"].toDouble(0);
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sensor_.type = json["SensorType"].toInt(0);
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sensor_.id = json["SensorId"].toInt(0);
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sensor_.field = json["SensorField"].toInt(0);
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sensor_.name = json["SensorName"].toString("Sensor");
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}
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QString SensorActor::getName() const
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{
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if(name_.size() > 0) return name_;
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else
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{
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QString string;
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string = "Sensor \"" + sensor_.name + "\"";
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if(sloap_ == SLOPE_UP) string.append(" rises to ");
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else if (sloap_ == SLOPE_DOWN) string.append(" drops to ");
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else if (sloap_ == SLOPE_BOTH) string.append(" passes ");
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string.append(QString::number(threshold_) + " ");
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return string;
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}
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}
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