eismultiplexer-qt/external/QCodeEditor/resources/languages/glsl.xml
Carl Philipp Klemm 2f3069a388 add QCodeEditor
2025-10-13 12:40:46 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<root>
<section name="Keyword">
<name>attribute</name>
<name>const</name>
<name>uniform</name>
<name>varying</name>
<name>buffer</name>
<name>shared</name>
<name>coherent</name>
<name>volatile</name>
<name>restrict</name>
<name>readonly</name>
<name>writeonly</name>
<name>layout</name>
<name>centroid</name>
<name>flat</name>
<name>smooth</name>
<name>noperspective</name>
<name>patch</name>
<name>sample</name>
<name>break</name>
<name>continue</name>
<name>do</name>
<name>for</name>
<name>while</name>
<name>switch</name>
<name>case</name>
<name>default</name>
<name>if</name>
<name>else</name>
<name>subroutine</name>
<name>in</name>
<name>out</name>
<name>inout</name>
<name>invariant</name>
<name>precise</name>
<name>discard</name>
<name>return</name>
<name>lowp</name>
<name>mediump</name>
<name>highp</name>
<name>precision</name>
<name>struct</name>
</section>
<section name="Function">
<name>radians</name>
<name>degrees</name>
<name>sin</name>
<name>cos</name>
<name>tan</name>
<name>asin</name>
<name>acos</name>
<name>atan</name>
<name>sinh</name>
<name>cosh</name>
<name>tanh</name>
<name>asinh</name>
<name>acosh</name>
<name>atanh</name>
<name>pow</name>
<name>exp</name>
<name>log</name>
<name>exp2</name>
<name>log2</name>
<name>sqrt</name>
<name>inversesqrt</name>
<name>abs</name>
<name>sign</name>
<name>floor</name>
<name>trunc</name>
<name>round</name>
<name>roundEven</name>
<name>ceil</name>
<name>fract</name>
<name>mod</name>
<name>modf</name>
<name>min</name>
<name>max</name>
<name>clamp</name>
<name>mix</name>
<name>step</name>
<name>smoothstep</name>
<name>isnan</name>
<name>isinf</name>
<name>floatBitsToInt</name>
<name>floatBitsToUint</name>
<name>intBitsToFloat</name>
<name>uintBitsToFloat</name>
<name>fma</name>
<name>frexp</name>
<name>ldexp</name>
<name>packUnorm2x16</name>
<name>packSnorm2x16</name>
<name>packUnorm4x8</name>
<name>packSnorm4x8</name>
<name>unpackUnorm2x16</name>
<name>unpackSnorm2x16</name>
<name>unpackUnorm4x8</name>
<name>unpackSnorm4x8</name>
<name>packDouble2x32</name>
<name>unpackDouble2x32</name>
<name>packHalf2x16</name>
<name>unpackHalf2x16</name>
<name>length</name>
<name>distance</name>
<name>dot</name>
<name>cross</name>
<name>normalize</name>
<name>ftransform</name>
<name>faceforward</name>
<name>reflect</name>
<name>refract</name>
<name>matrixCompMult</name>
<name>outerProduct</name>
<name>transpose</name>
<name>determinant</name>
<name>inverse</name>
<name>lessThan</name>
<name>lessThanEqual</name>
<name>greaterThan</name>
<name>greaterThanEqual</name>
<name>equal</name>
<name>notEqual</name>
<name>any</name>
<name>all</name>
<name>not</name>
<name>uaddCarry</name>
<name>usubBorrow</name>
<name>umulExtended</name>
<name>imulExtended</name>
<name>bitfieldExtract</name>
<name>bitfieldInsert</name>
<name>bitfieldReverse</name>
<name>bitCount</name>
<name>findLSB</name>
<name>findMSB</name>
<name>textureSize</name>
<name>textureQueryLod</name>
<name>textureQueryLevels</name>
<name>textureSamples</name>
<name>texture</name>
<name>textureProj</name>
<name>textureLod</name>
<name>textureOffset</name>
<name>texelFetch</name>
<name>texelFetchOffset</name>
<name>textureProjOffset</name>
<name>textureLodOffset</name>
<name>textureProjLod</name>
<name>textureProjLodOffset</name>
<name>textureGrad</name>
<name>textureGradOffset</name>
<name>textureProjGrad</name>
<name>textureProjGradOffset</name>
<name>textureGather</name>
<name>textureGatherOffset</name>
<name>textureGatherOffsets</name>
<name>texture1D</name>
<name>texture1DProj</name>
<name>texture1DLod</name>
<name>texture1DProjLod</name>
<name>texture2D</name>
<name>texture2DProj</name>
<name>texture2DLod</name>
<name>texture2DProjLod</name>
<name>texture3D</name>
<name>texture3DProj</name>
<name>texture3DLod</name>
<name>texture3DProjLod</name>
<name>textureCube</name>
<name>textureCubeLod</name>
<name>shadow1D</name>
<name>shadow2D</name>
<name>shadow1DProj</name>
<name>shadow2DProj</name>
<name>shadow1DLod</name>
<name>shadow2DLod</name>
<name>shadow1DProjLod</name>
<name>shadow2DProjLod</name>
<name>atomicCounterIncrement</name>
<name>atomicCounterDecrement</name>
<name>atomicCounter</name>
<name>atomicAdd</name>
<name>atomicMin</name>
<name>atomicMax</name>
<name>atomicAnd</name>
<name>atomicOr</name>
<name>atomicXor</name>
<name>atomicExchange</name>
<name>atomicCompSwap</name>
<name>imageSize</name>
<name>imageSamples</name>
<name>imageLoad</name>
<name>imageStore</name>
<name>imageAtomicAdd</name>
<name>imageAtomicMin</name>
<name>imageAtomicMax</name>
<name>imageAtomicAnd</name>
<name>imageAtomicOr</name>
<name>imageAtomicXor</name>
<name>imageAtomicExchange</name>
<name>imageAtomicCompSwap</name>
<name>dFdx</name>
<name>dFdy</name>
<name>dFdxFine</name>
<name>dFdyFine</name>
<name>dFdxCoarse</name>
<name>dFdyCoarse</name>
<name>fwidth</name>
<name>fwidthFine</name>
<name>fwidthCoarse</name>
<name>interpolateAtCentroid</name>
<name>interpolateAtSample</name>
<name>interpolateAtOffset</name>
<name>noise1</name>
<name>noise2</name>
<name>noise3</name>
<name>noise4</name>
<name>EmitStreamVertex</name>
<name>EndStreamPrimitive</name>
<name>EndStreamPrimitive</name>
<name>EndStreamPrimitive</name>
<name>memoryBarrier</name>
<name>memoryBarrierAtomicCounter</name>
<name>memoryBarrierBuffer</name>
<name>memoryBarrierShared</name>
<name>memoryBarrierImage</name>
<name>groupMemoryBarrier</name>
</section>
<section name="PrimitiveType">
<name>float</name>
<name>atomic_uint</name>
<name>double</name>
<name>int</name>
<name>void</name>
<name>bool</name>
<name>true</name>
<name>false</name>
<name>mat2</name>
<name>mat3</name>
<name>mat4</name>
<name>dmat2</name>
<name>dmat3</name>
<name>dmat4</name>
<name>mat2x2</name>
<name>mat2x3</name>
<name>mat2x4</name>
<name>dmat2x2</name>
<name>dmat2x3</name>
<name>dmat2x4</name>
<name>mat3x2</name>
<name>mat3x3</name>
<name>mat3x4</name>
<name>dmat3x2</name>
<name>dmat3x3</name>
<name>dmat3x4</name>
<name>mat4x2</name>
<name>mat4x3</name>
<name>mat4x4</name>
<name>dmat4x2</name>
<name>dmat4x3</name>
<name>dmat4x4</name>
<name>vec2</name>
<name>vec3</name>
<name>vec4</name>
<name>ivec2</name>
<name>ivec3</name>
<name>ivec4</name>
<name>bvec2</name>
<name>bvec3</name>
<name>bvec4</name>
<name>dvec2</name>
<name>dvec3</name>
<name>dvec4</name>
<name>uint</name>
<name>uvec2</name>
<name>uvec3</name>
<name>uvec4</name>
<name>sampler1D</name>
<name>sampler2D</name>
<name>sampler3D</name>
<name>samplerCube</name>
<name>sampler1DShadow</name>
<name>sampler2DShadow</name>
<name>samplerCubeShadow</name>
<name>sampler1DArray</name>
<name>sampler2DArray</name>
<name>sampler1DArrayShadow</name>
<name>sampler2DArrayShadow</name>
<name>sampler1D</name>
<name>isampler2D</name>
<name>isampler3D</name>
<name>isamplerCube</name>
<name>isampler1DArray</name>
<name>isampler2DArray</name>
<name>usampler1D</name>
<name>usampler2D</name>
<name>usampler3D</name>
<name>usamplerCube</name>
<name>usampler1DArray</name>
<name>usampler2DArray</name>
<name>sampler2DRect</name>
<name>sampler2DRectShadow</name>
<name>isampler2DRect</name>
<name>usampler2DRect</name>
<name>samplerBuffer</name>
<name>isamplerBuffer</name>
<name>usamplerBuffer</name>
<name>sampler2DMS</name>
<name>isampler2DMS</name>
<name>usampler2DMS</name>
<name>sampler2DMSArray</name>
<name>isampler2DMSArray</name>
<name>usampler2DMSArray</name>
<name>samplerCubeArray</name>
<name>samplerCubeArrayShadow</name>
<name>isamplerCubeArray</name>
<name>usamplerCubeArray</name>
<name>image1D</name>
<name>iimage1D</name>
<name>uimage1D</name>
<name>image2D</name>
<name>iimage2D</name>
<name>uimage2D</name>
<name>image3D</name>
<name>iimage3D</name>
<name>uimage3D</name>
<name>image2DRect</name>
<name>iimage2DRect</name>
<name>uimage2DRect</name>
<name>imageCube</name>
<name>iimageCube</name>
<name>uimageCube</name>
<name>imageBuffer</name>
<name>iimageBuffer</name>
<name>uimageBuffer</name>
<name>image1DArray</name>
<name>iimage1DArray</name>
<name>uimage1DArray</name>
<name>image2DArray</name>
<name>iimage2DArray</name>
<name>uimage2DArray</name>
<name>imageCubeArray</name>
<name>iimageCubeArray</name>
<name>uimageCubeArray</name>
<name>image2DMS</name>
<name>iimage2DMS</name>
<name>uimage2DMS</name>
<name>image2DMSArray</name>
<name>iimage2DMSArray</name>
<name>uimage2DMSArray</name>
</section>
</root>