Clean indentation
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126
main.lua
126
main.lua
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@ -10,21 +10,21 @@ end
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-- App
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-- App
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hands = {"hand/right","hand/left"}
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hands = {"hand/right","hand/left"}
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limbs = {
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limbs = {
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"head",
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"head",
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"hand/left",
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"hand/left",
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"hand/right",
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"hand/right",
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"hand/left/grip",
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"hand/left/grip",
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"hand/right/grip",
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"hand/right/grip",
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"elbow/left",
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"elbow/left",
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"elbow/right",
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"elbow/right",
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"shoulder/left",
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"shoulder/left",
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"shoulder/right",
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"shoulder/right",
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"chest",
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"chest",
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"waist",
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"waist",
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"knee/left",
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"knee/left",
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"knee/right",
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"knee/right",
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"foot/left",
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"foot/left",
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"foot/right"
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"foot/right"
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}
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}
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configDirs = {}
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configDirs = {}
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@ -98,9 +98,9 @@ function getClosestDistanceToPerimeter(x, y, z, points)
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end
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end
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function getButton(method,button,devices)
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function getButton(method,button,devices)
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for _,device in ipairs(devices) do
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for _,device in ipairs(devices) do
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if method(device,button) == true then return device end
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if method(device,button) == true then return device end
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end
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end
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end
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end
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function drawSinglePointGrid(pass, point1, point2, cornerColor, miscColor)
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function drawSinglePointGrid(pass, point1, point2, cornerColor, miscColor)
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@ -181,34 +181,34 @@ function lovr.load()
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}
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}
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-- Helper function to read file with fallback to default
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-- Helper function to read file with fallback to default
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local function loadSetting(filename, default, parser)
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local function loadSetting(filename, default, parser)
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print("Checking file:", filename)
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print("Checking file:", filename)
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if not lovr.filesystem.isFile(filename) then
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if not lovr.filesystem.isFile(filename) then
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print("File doesn't exist, creating:", filename)
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print("File doesn't exist, creating:", filename)
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local valueToSave
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local valueToSave
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if type(default) == "table" then
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if type(default) == "table" then
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valueToSave = json.encode(default)
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valueToSave = json.encode(default)
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else
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else
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valueToSave = tostring(default)
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valueToSave = tostring(default)
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end
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end
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local success = lovr.filesystem.write(filename, valueToSave)
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local success = lovr.filesystem.write(filename, valueToSave)
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print("Write success:", success, "for", filename, "with value:", valueToSave)
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print("Write success:", success, "for", filename, "with value:", valueToSave)
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return default
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return default
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end
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end
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-- File exists, try to read it
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-- File exists, try to read it
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local content = lovr.filesystem.read(filename)
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local content = lovr.filesystem.read(filename)
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if content and parser then
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if content and parser then
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local success, value = pcall(parser, content)
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local success, value = pcall(parser, content)
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if success then return value end
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if success then return value end
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elseif content then
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elseif content then
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return content
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return content
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end
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end
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return default
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return default
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end
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end
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-- Initialize settings with fallbacks
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-- Initialize settings with fallbacks
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settings = {
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settings = {
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@ -304,37 +304,37 @@ function modeConfigure(pass)
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end
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end
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end
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end
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local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands)
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local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands)
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if inputDev ~= nil and lovr.headset.isTracked(inputDev) then
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if inputDev ~= nil and lovr.headset.isTracked(inputDev) then
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local cx, _, cz = lovr.headset.getPosition(inputDev)
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local cx, _, cz = lovr.headset.getPosition(inputDev)
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table.insert(settings.points,{cx,cz})
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table.insert(settings.points,{cx,cz})
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end
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end
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inputDev = getButton(lovr.headset.isDown,settings.action_button,hands)
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inputDev = getButton(lovr.headset.isDown,settings.action_button,hands)
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if inputDev ~= nil then
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if inputDev ~= nil then
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saveProg = saveProg - (deltaTime / 3)
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saveProg = saveProg - (deltaTime / 3)
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if saveProg <= 0 then
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if saveProg <= 0 then
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local floorSpacePoints = {}
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local floorSpacePoints = {}
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for _,point in ipairs(settings.points) do
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for _,point in ipairs(settings.points) do
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local floorSpacePoint = lovr.math.vec3(point[1], 0, point[2]):transform(floorMatrixInv)
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local floorSpacePoint = lovr.math.vec3(point[1], 0, point[2]):transform(floorMatrixInv)
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local x, _, z = floorSpacePoint:unpack()
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local x, _, z = floorSpacePoint:unpack()
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table.insert(floorSpacePoints,{x,z})
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table.insert(floorSpacePoints,{x,z})
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end
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end
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lovr.filesystem.write("points.json", json.encode(floorSpacePoints))
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lovr.filesystem.write("points.json", json.encode(floorSpacePoints))
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deinitConfigure()
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deinitConfigure()
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modeDraw(pass)
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modeDraw(pass)
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return
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return
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end
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end
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else
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else
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saveProg = 1.0
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saveProg = 1.0
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end
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end
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pass:setColor(1,0,0,0.5)
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pass:setColor(1,0,0,0.5)
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for _,point in ipairs(settings.points) do
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for _,point in ipairs(settings.points) do
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pass:sphere(point[1],1.5,point[2],0.1)
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pass:sphere(point[1],1.5,point[2],0.1)
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end
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end
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modeDraw(pass)
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modeDraw(pass)
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end
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end
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function modeDraw(pass)
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function modeDraw(pass)
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