Clean indentation

This commit is contained in:
Carl Philipp Klemm 2025-07-17 00:10:23 +02:00
parent fd7a38f407
commit 2426302dd8

144
main.lua
View file

@ -10,21 +10,21 @@ end
-- App
hands = {"hand/right","hand/left"}
limbs = {
"head",
"hand/left",
"hand/right",
"hand/left/grip",
"hand/right/grip",
"elbow/left",
"elbow/right",
"shoulder/left",
"shoulder/right",
"chest",
"waist",
"knee/left",
"knee/right",
"foot/left",
"foot/right"
"head",
"hand/left",
"hand/right",
"hand/left/grip",
"hand/right/grip",
"elbow/left",
"elbow/right",
"shoulder/left",
"shoulder/right",
"chest",
"waist",
"knee/left",
"knee/right",
"foot/left",
"foot/right"
}
configDirs = {}
@ -98,9 +98,9 @@ function getClosestDistanceToPerimeter(x, y, z, points)
end
function getButton(method,button,devices)
for _,device in ipairs(devices) do
if method(device,button) == true then return device end
end
for _,device in ipairs(devices) do
if method(device,button) == true then return device end
end
end
function drawSinglePointGrid(pass, point1, point2, cornerColor, miscColor)
@ -181,34 +181,34 @@ function lovr.load()
}
-- Helper function to read file with fallback to default
local function loadSetting(filename, default, parser)
print("Checking file:", filename)
if not lovr.filesystem.isFile(filename) then
print("File doesn't exist, creating:", filename)
local valueToSave
if type(default) == "table" then
valueToSave = json.encode(default)
else
valueToSave = tostring(default)
end
local success = lovr.filesystem.write(filename, valueToSave)
print("Write success:", success, "for", filename, "with value:", valueToSave)
return default
end
-- File exists, try to read it
local content = lovr.filesystem.read(filename)
if content and parser then
local success, value = pcall(parser, content)
if success then return value end
elseif content then
return content
end
return default
end
local function loadSetting(filename, default, parser)
print("Checking file:", filename)
if not lovr.filesystem.isFile(filename) then
print("File doesn't exist, creating:", filename)
local valueToSave
if type(default) == "table" then
valueToSave = json.encode(default)
else
valueToSave = tostring(default)
end
local success = lovr.filesystem.write(filename, valueToSave)
print("Write success:", success, "for", filename, "with value:", valueToSave)
return default
end
-- File exists, try to read it
local content = lovr.filesystem.read(filename)
if content and parser then
local success, value = pcall(parser, content)
if success then return value end
elseif content then
return content
end
return default
end
-- Initialize settings with fallbacks
settings = {
@ -303,38 +303,38 @@ function modeConfigure(pass)
)
end
end
local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands)
if inputDev ~= nil and lovr.headset.isTracked(inputDev) then
local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands)
if inputDev ~= nil and lovr.headset.isTracked(inputDev) then
local cx, _, cz = lovr.headset.getPosition(inputDev)
table.insert(settings.points,{cx,cz})
end
inputDev = getButton(lovr.headset.isDown,settings.action_button,hands)
if inputDev ~= nil then
saveProg = saveProg - (deltaTime / 3)
if saveProg <= 0 then
table.insert(settings.points,{cx,cz})
end
inputDev = getButton(lovr.headset.isDown,settings.action_button,hands)
if inputDev ~= nil then
saveProg = saveProg - (deltaTime / 3)
if saveProg <= 0 then
local floorSpacePoints = {}
for _,point in ipairs(settings.points) do
local floorSpacePoint = lovr.math.vec3(point[1], 0, point[2]):transform(floorMatrixInv)
local x, _, z = floorSpacePoint:unpack()
table.insert(floorSpacePoints,{x,z})
end
lovr.filesystem.write("points.json", json.encode(floorSpacePoints))
deinitConfigure()
modeDraw(pass)
return
end
else
saveProg = 1.0
end
pass:setColor(1,0,0,0.5)
for _,point in ipairs(settings.points) do
pass:sphere(point[1],1.5,point[2],0.1)
end
modeDraw(pass)
lovr.filesystem.write("points.json", json.encode(floorSpacePoints))
deinitConfigure()
modeDraw(pass)
return
end
else
saveProg = 1.0
end
pass:setColor(1,0,0,0.5)
for _,point in ipairs(settings.points) do
pass:sphere(point[1],1.5,point[2],0.1)
end
modeDraw(pass)
end
function modeDraw(pass)
@ -386,7 +386,7 @@ function modeDraw(pass)
local cornerColor = interpolateColor(settings.color_far_corners, settings.color_close_corners)
local gridColor = interpolateColor(settings.color_far_grid, settings.color_close_grid)
drawPointGrid(pass, settings.points, cornerColor, gridColor)
end