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10 commits

Author SHA1 Message Date
uvos 012271df51 Track Playspace relative to the presitant floor coordinate system 2025-03-23 00:12:12 +01:00
BabbleBones cd3b21d129 Build system 2025-02-13 15:31:25 -05:00
BabbleBones a1c77f74a5 Overlay atop wlx background 2025-02-13 14:40:56 -05:00
BabbleBones a859e60e28 switch to lovr filesystem api, submodule json, write configs to disk 2025-02-13 13:03:21 -05:00
Bones 64fb9d69a2 Fix hands not being detected 2024-06-18 05:36:24 -04:00
BabbleBones 97aa22d6aa let's just stuff some ints here because it works 2024-03-23 01:28:12 -04:00
BabbleBones 93b6ecb0e1 Update config for lovr 17.1 stable 2024-03-14 02:36:27 -04:00
BabbleBones 5c0a42b2e5 ignore points 2024-01-30 19:49:07 -05:00
SpookySkeletons 61f0cfcee6
Update README.md 2023-11-08 10:44:32 -05:00
SpookySkeletons 1eb4ccca51
Update README.md 2023-11-08 10:43:21 -05:00
20 changed files with 170 additions and 507 deletions

10
.gitignore vendored Normal file
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config/points.json
lovr-x86_64.AppImage
playspace.lovr
build/
*.gz

3
.gitmodules vendored Normal file
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[submodule "json.lua"]
path = json
url = https://github.com/rxi/json.lua

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@ -9,7 +9,7 @@ Room boundary overlay for OpenXR, made with LÖVR.
## How to run
```
git clone "https://git.lumen.sh/Fierelier/lovr-playspace"
git clone "https://github.com/SpookySkeletons/lovr-playspace"
./lovr-*.AppImage lovr-playspace
```
@ -18,8 +18,7 @@ Press `action_button` (`trigger` by default) to set points. Hold `action_button`
## Configuration
Settings are stored separated in the program directory, in `config/`.
- `action_button.txt`: The button to use to do actions like placing points. [See the LÖVR documentation](https://lovr.org/docs/v0.16.0/DeviceButton).
- `check_density.txt`: BROKEN! With how much line-density (in meters) to check if you're close to a wall.
- `action_button.txt`: The button to use to do actions like placing points. [See the LÖVR documentation](https://lovr.org/docs/v0.17.0/DeviceButton).
- `color_close_corners.json`: How to color the points you've set when they're close. Borders of edges of your defined shape, as well as your grid\_top/grid\_bottom.
- `color_close_grid.json`: How to color the lines between the corners when close.
- `color_close_corners.json`: How to color the points you've set when they're far.

13
build.sh Executable file
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#!/bin/bash
if [ ! -f "$(dirname "$0")/lovr-x86_64.AppImage" ]; then
echo "Error: lovr-x86_64.AppImage not found!"
echo "Please download a LÖVR AppImage from https://github.com/bjornbytes/lovr/actions and save it as lovr-x86_64.AppImage in this repository"
exit 1
fi
rm -f playspace.lovr && zip -9qr playspace.lovr json/json.lua conf.lua main.lua
rm -rf build && mkdir build && cp playspace.lovr lovr-playspace.sh lovr-x86_64.AppImage build/
tar -czf "lovr-playspace-$(git describe --tags --abbrev=0).tar.gz" -C build/ .

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@ -1,4 +1,5 @@
function lovr.conf(t)
t.headset.overlay = 2
t.headset.overlay = 6
t.window = false
t.identity = "lovr-playspace"
end

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@ -1 +0,0 @@
trigger

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0.05

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[0.45,0.69,0.79,1.0]

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[0.45,0.69,0.79,0.5]

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[0.45,0.69,0.79,0]

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[0.45,0.69,0.79,0]

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0.5

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2.0

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0.0

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1.0

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3

1
json Submodule

@ -0,0 +1 @@
Subproject commit dbf4b2dd2eb7c23be2773c89eb059dadd6436f94

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@ -1,388 +0,0 @@
--
-- json.lua
--
-- Copyright (c) 2020 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local json = { _version = "0.1.2" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\",
[ "\"" ] = "\"",
[ "\b" ] = "b",
[ "\f" ] = "f",
[ "\n" ] = "n",
[ "\r" ] = "r",
[ "\t" ] = "t",
}
local escape_char_map_inv = { [ "/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(1, 4), 16 )
local n2 = tonumber( s:sub(7, 10), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or decode_error(str, j - 1, "invalid unicode escape in string")
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
return json

3
lovr-playspace.sh Executable file
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#!/bin/bash
dir="$(dirname "$(readlink -f "$0")")"
"$dir/lovr-x86_64.AppImage" "$dir/playspace.lovr"

228
main.lua
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@ -1,7 +1,5 @@
-- Bootstrap
appName = "lovr-playspace"
mainScriptPath = (debug.getinfo(1, "S").source:sub(2):match("(.*[/\\])") or "./"):sub(1,-2)
package.path = mainScriptPath.. "/lib/?.lua;" ..mainScriptPath.. "/lib/?/_main.lua;" ..package.path
-- App
hands = {"hand/right","hand/left"}
@ -9,8 +7,8 @@ limbs = {
"head",
"hand/left",
"hand/right",
"hand/left/point",
"hand/right/point",
"hand/left/grip",
"hand/right/grip",
"elbow/left",
"elbow/right",
"shoulder/left",
@ -24,52 +22,21 @@ limbs = {
}
configDirs = {}
json = require("json")
function platformConfig()
if os.getenv("HOME") ~= nil then
return os.getenv("HOME") .. "/.config"
end
return os.getenv("APPDATA")
end
function fileExists(fileName)
local file = io.open(fileName,"rb")
if file == nil then return false end
file:close()
return true
end
function getConfigFile(fileName)
for _,path in ipairs(configDirs) do
if fileExists(path .. "/" .. fileName) then
return path .. "/" .. fileName
end
end
end
json = require('json/json')
function userConfig(fileName)
return configDirs[1] .. "/" ..fileName
end
function fileWrite(fileName,content)
local file = io.open(fileName,"wb")
file:write(content)
file:close()
end
function readFile(fileName)
local file = io.open(fileName,"rb")
content = file:read("*all")
file:close()
return content
end
function getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2)
return math.sqrt((x2 - x1)^2 + (z2 - z1)^2)
end
function getFloorMatrix()
local fx, fy, fz, fangle, fax, fay, faz = lovr.headset.getPose("floor")
return lovr.math.newMat4(lovr.math.vec3(fx, fy, fz), lovr.math.vec3(1, 1, 1), lovr.math.quat(fangle, fax, fay, faz))
end
function getLineDistance(x, _, z, point1, point2) -- Notice the underscore for y
-- Vector from point1 to point2
local dx = point2[1] - point1[1]
@ -105,8 +72,6 @@ function getLineDistance(x, _, z, point1, point2) -- Notice the underscore for
return math.sqrt(dx_ * dx_ + dz_ * dz_)
end
function getClosestDistanceToPerimeter(x, y, z, points)
local lowestDist = 9999
local length = #points
@ -127,12 +92,6 @@ function getButton(method,button,devices)
end
end
function isTracked(device)
local x,y,z = lovr.headset.getPosition(device)
if x == 0.0 and y == 0.0 and z == 0.0 then return false end
return true
end
function drawSinglePointGrid(pass, point1, point2, cornerColor, miscColor)
local _, hy, _ = lovr.headset.getPosition("head")
local lx1 = point1[1]
@ -183,55 +142,103 @@ function drawPointGrid(pass,points,cornerColor,miscColor)
drawSinglePointGrid(pass,points[length],points[1],cornerColor,miscColor)
end
function printTable(table)
for _,point in ipairs(table) do
print(point[1], " ", point[2])
end
end
function lovr.load()
lovr.graphics.setBackgroundColor(0.0, 0.0, 0.0, 0.0)
--table.insert(configDirs,platformConfig() .. "/" .. appName)
table.insert(configDirs,mainScriptPath .. "/config")
lovr.graphics.setBackgroundColor(0.0, 0.0, 0.0, 0.0)
print("Is tracked floor:", lovr.headset.isTracked('floor'))
settings = {}
settings.action_button = readFile(getConfigFile("action_button.txt"))
settings.check_density = tonumber(readFile(getConfigFile("check_density.txt")))
settings.fade_start = tonumber(readFile(getConfigFile("fade_start.txt")))
settings.fade_stop = tonumber(readFile(getConfigFile("fade_stop.txt")))
settings.grid_density = tonumber(readFile(getConfigFile("grid_density.txt")))
settings.grid_bottom = tonumber(readFile(getConfigFile("grid_bottom.txt")))
settings.grid_top = tonumber(readFile(getConfigFile("grid_top.txt")))
settings.color_close_corners = json.decode(readFile(getConfigFile("color_close_corners.json")))
settings.color_close_grid = json.decode(readFile(getConfigFile("color_close_grid.json")))
settings.color_far_corners = json.decode(readFile(getConfigFile("color_far_corners.json")))
settings.color_far_grid = json.decode(readFile(getConfigFile("color_far_grid.json")))
settings.points = {}
-- Default settings
local defaults = {
action_button = "trigger",
check_density = 0.05,
fade_start = 0.5,
fade_stop = 2.0,
grid_density = 1.0,
grid_bottom = 0.0,
grid_top = 3,
color_close_corners = {0.45, 0.69, 0.79, 1.0},
color_close_grid = {0.45, 0.69, 0.79, 0.5},
color_far_corners = {0.45, 0.69, 0.79, 0},
color_far_grid = {0.45, 0.69, 0.79, 0},
points = {}
}
--[[if not lovr.filesystem.isDirectory(configDirs[1]) then
fileWrite(userConfig("action_button.txt"),readFile(getConfigFile("action_button.txt")))
fileWrite(userConfig("check_density.txt"),readFile(getConfigFile("check_density.txt")))
fileWrite(userConfig("fade_start.txt"),readFile(getConfigFile("fade_start.txt")))
fileWrite(userConfig("fade_stop.txt"),readFile(getConfigFile("fade_stop.txt")))
fileWrite(userConfig("grid_density.txt"),readFile(getConfigFile("grid_density.txt")))
fileWrite(userConfig("grid_bottom.txt"),readFile(getConfigFile("grid_bottom.txt")))
fileWrite(userConfig("grid_top.txt"),readFile(getConfigFile("grid_top.txt")))
fileWrite(userConfig("color_close_corners.json"),readFile(getConfigFile("color_close_corners.json")))
fileWrite(userConfig("color_close_grid.json"),readFile(getConfigFile("color_close_grid.json")))
fileWrite(userConfig("color_far_corners.json"),readFile(getConfigFile("color_far_corners.json")))
fileWrite(userConfig("color_far_grid.json"),readFile(getConfigFile("color_far_grid.json")))
initConfigure()
return
end]]--
-- Helper function to read file with fallback to default
local function loadSetting(filename, default, parser)
print("Checking file:", filename)
if getConfigFile("points.json") == nil then
initConfigure()
return
end
if not lovr.filesystem.isFile(filename) then
print("File doesn't exist, creating:", filename)
local valueToSave
if type(default) == "table" then
valueToSave = json.encode(default)
else
valueToSave = tostring(default)
end
for _,hand in ipairs(hands) do
if lovr.headset.isDown(hand,settings.action_button) then
initConfigure()
return
local success = lovr.filesystem.write(filename, valueToSave)
print("Write success:", success, "for", filename, "with value:", valueToSave)
return default
end
-- File exists, try to read it
local content = lovr.filesystem.read(filename)
if content and parser then
local success, value = pcall(parser, content)
if success then return value end
elseif content then
return content
end
return default
end
settings.points = json.decode(readFile(getConfigFile("points.json")))
mode = modeDraw
-- Initialize settings with fallbacks
settings = {
action_button = loadSetting("action_button.txt", defaults.action_button),
check_density = loadSetting("check_density.txt", defaults.check_density, tonumber),
fade_start = loadSetting("fade_start.txt", defaults.fade_start, tonumber),
fade_stop = loadSetting("fade_stop.txt", defaults.fade_stop, tonumber),
grid_density = loadSetting("grid_density.txt", defaults.grid_density, tonumber),
grid_bottom = loadSetting("grid_bottom.txt", defaults.grid_bottom, tonumber),
grid_top = loadSetting("grid_top.txt", defaults.grid_top, tonumber),
color_close_corners = loadSetting("color_close_corners.json", defaults.color_close_corners, json.decode),
color_close_grid = loadSetting("color_close_grid.json", defaults.color_close_grid, json.decode),
color_far_corners = loadSetting("color_far_corners.json", defaults.color_far_corners, json.decode),
color_far_grid = loadSetting("color_far_grid.json", defaults.color_far_grid, json.decode),
points = {},
transformed = false
}
-- Handle points.json
local pointsPath = "points.json"
if not lovr.filesystem.isFile(pointsPath) then
initConfigure()
return
end
-- Check for action button press
for _, hand in ipairs(hands) do
if lovr.headset.isDown(hand, settings.action_button) then
initConfigure()
return
end
end
-- Load points if we haven't returned already
local pointsContent = lovr.filesystem.read(pointsPath)
if pointsContent then
settings.points = json.decode(pointsContent)
print("FloorSpace:")
printTable(settings.points)
end
mode = modeDraw
end
function initConfigure()
@ -253,10 +260,14 @@ end
function modeConfigure(pass)
local hx, hy, hz = lovr.headset.getPosition("head")
floorMatrixInv = getFloorMatrix():invert()
for _, hand in ipairs(hands) do
if isTracked(hand .. "/point") then
local cx, cy, cz = lovr.headset.getPosition(hand .. "/point")
if lovr.headset.isTracked(hand) then
local cx, cy, cz = lovr.headset.getPosition(hand)
local floorSpaceControlerVector = lovr.math.vec3(cx, cy, cz):transform(floorMatrixInv)
local fcx, fcy, fcz = floorSpaceControlerVector:unpack()
-- Compute the direction from the controller to the headset
local dirX = hx - cx
@ -274,23 +285,29 @@ function modeConfigure(pass)
pass:text(
"- Press '" .. settings.action_button .. "' to add a point -\n" ..
"- Hold '" .. settings.action_button .. "' to save -\n\n" ..
string.format("%.2f", cx) .. "," .. string.format("%.2f", cy) .. "," .. string.format("%.2f", cz),
string.format("%.2f", fcx) .. "," .. string.format("%.2f", fcy) .. "," .. string.format("%.2f", fcz),
cx, cy - 0.3, cz, 0.066, angle, 0, 1, 0
)
end
end
local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands)
if inputDev ~= nil and isTracked(inputDev) then
local hx,_,hz = lovr.headset.getPosition(inputDev)
table.insert(settings.points,{hx,hz})
if inputDev ~= nil and lovr.headset.isTracked(inputDev) then
local cx, _, cz = lovr.headset.getPosition(inputDev)
table.insert(settings.points,{cx,cz})
end
inputDev = getButton(lovr.headset.isDown,settings.action_button,hands)
if inputDev ~= nil then
saveProg = saveProg - (deltaTime / 3)
if saveProg <= 0 then
fileWrite(userConfig("points.json"),json.encode(settings.points))
local floorSpacePoints = {}
for _,point in ipairs(settings.points) do
local floorSpacePoint = lovr.math.vec3(point[1], 0, point[2]):transform(floorMatrixInv)
local x, _, z = floorSpacePoint:unpack()
table.insert(floorSpacePoints,{x,z})
end
lovr.filesystem.write("points.json", json.encode(floorSpacePoints))
deinitConfigure()
modeDraw(pass)
return
@ -310,13 +327,28 @@ end
function modeDraw(pass)
local hx, hy, hz = lovr.headset.getPosition("head")
if not settings.transformed and lovr.headset.isTracked("floor") then
local floorMatrix = getFloorMatrix()
print("floorMatrix: ", floorMatrix)
transformedPoints = {}
for _,point in ipairs(settings.points) do
local point = lovr.math.vec3(point[1], 0, point[2]):transform(floorMatrix)
local x, _, z = point:unpack()
table.insert(transformedPoints, {x, z})
end
settings.points = transformedPoints
print("HeadSpace:")
printTable(settings.points)
settings.transformed = true
end
-- Calculate the distance from the head to the perimeter
local perimeterDistHead = getClosestDistanceToPerimeter(hx, hy, hz, settings.points)
-- Check distance from each hand to the perimeter
local handDistances = {perimeterDistHead}
for _, hand in ipairs(hands) do
if isTracked(hand) then
if lovr.headset.isTracked(hand) then
local handX, handY, handZ = lovr.headset.getPosition(hand)
local dist = getClosestDistanceToPerimeter(handX, handY, handZ, settings.points)
table.insert(handDistances, dist)