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@ -1,13 +1,6 @@
-- Bootstrap -- Bootstrap
appName = "lovr-playspace" appName = "lovr-playspace"
-- Function to get the current time
function getCurrentTime()
local time = os.time()
local date = os.date("*t", time)
return string.format("%02d:%02d", date.hour, date.min)
end
-- App -- App
hands = {"hand/right","hand/left"} hands = {"hand/right","hand/left"}
limbs = { limbs = {
@ -39,16 +32,6 @@ function getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2)
return math.sqrt((x2 - x1)^2 + (z2 - z1)^2) return math.sqrt((x2 - x1)^2 + (z2 - z1)^2)
end end
function getFloorMatrix()
local fx, fy, fz, fangle, fax, fay, faz = lovr.headset.getPose("floor")
return lovr.math.newMat4(lovr.math.vec3(fx, fy, fz), lovr.math.vec3(1, 1, 1), lovr.math.quat(fangle, fax, fay, faz))
end
function getHeadMatrix()
local fx, fy, fz, fangle, fax, fay, faz = lovr.headset.getPose("head")
return lovr.math.newMat4(lovr.math.vec3(fx, fy, fz), lovr.math.vec3(1, 1, 1), lovr.math.quat(fangle, fax, fay, faz))
end
function getLineDistance(x, _, z, point1, point2) -- Notice the underscore for y function getLineDistance(x, _, z, point1, point2) -- Notice the underscore for y
-- Vector from point1 to point2 -- Vector from point1 to point2
local dx = point2[1] - point1[1] local dx = point2[1] - point1[1]
@ -84,6 +67,8 @@ function getLineDistance(x, _, z, point1, point2) -- Notice the underscore for
return math.sqrt(dx_ * dx_ + dz_ * dz_) return math.sqrt(dx_ * dx_ + dz_ * dz_)
end end
function getClosestDistanceToPerimeter(x, y, z, points) function getClosestDistanceToPerimeter(x, y, z, points)
local lowestDist = 9999 local lowestDist = 9999
local length = #points local length = #points
@ -104,6 +89,12 @@ function getButton(method,button,devices)
end end
end end
function isTracked(device)
local x,y,z = lovr.headset.getPosition(device)
if x == 0.0 and y == 0.0 and z == 0.0 then return false end
return true
end
function drawSinglePointGrid(pass, point1, point2, cornerColor, miscColor) function drawSinglePointGrid(pass, point1, point2, cornerColor, miscColor)
local _, hy, _ = lovr.headset.getPosition("head") local _, hy, _ = lovr.headset.getPosition("head")
local lx1 = point1[1] local lx1 = point1[1]
@ -154,15 +145,8 @@ function drawPointGrid(pass,points,cornerColor,miscColor)
drawSinglePointGrid(pass,points[length],points[1],cornerColor,miscColor) drawSinglePointGrid(pass,points[length],points[1],cornerColor,miscColor)
end end
function printTable(table)
for _,point in ipairs(table) do
print(point[1], " ", point[2])
end
end
function lovr.load() function lovr.load()
lovr.graphics.setBackgroundColor(0.0, 0.0, 0.0, 0.0) lovr.graphics.setBackgroundColor(0.0, 0.0, 0.0, 0.0)
print("Is tracked floor:", lovr.headset.isTracked('floor'))
-- Default settings -- Default settings
local defaults = { local defaults = {
@ -223,8 +207,7 @@ function lovr.load()
color_close_grid = loadSetting("color_close_grid.json", defaults.color_close_grid, json.decode), color_close_grid = loadSetting("color_close_grid.json", defaults.color_close_grid, json.decode),
color_far_corners = loadSetting("color_far_corners.json", defaults.color_far_corners, json.decode), color_far_corners = loadSetting("color_far_corners.json", defaults.color_far_corners, json.decode),
color_far_grid = loadSetting("color_far_grid.json", defaults.color_far_grid, json.decode), color_far_grid = loadSetting("color_far_grid.json", defaults.color_far_grid, json.decode),
points = {}, points = {}
transformed = false
} }
-- Handle points.json -- Handle points.json
@ -246,8 +229,6 @@ function lovr.load()
local pointsContent = lovr.filesystem.read(pointsPath) local pointsContent = lovr.filesystem.read(pointsPath)
if pointsContent then if pointsContent then
settings.points = json.decode(pointsContent) settings.points = json.decode(pointsContent)
print("FloorSpace:")
printTable(settings.points)
end end
mode = modeDraw mode = modeDraw
@ -272,14 +253,10 @@ end
function modeConfigure(pass) function modeConfigure(pass)
local hx, hy, hz = lovr.headset.getPosition("head") local hx, hy, hz = lovr.headset.getPosition("head")
floorMatrixInv = getFloorMatrix():invert()
for _, hand in ipairs(hands) do for _, hand in ipairs(hands) do
if lovr.headset.isTracked(hand) then if isTracked(hand) then
local cx, cy, cz = lovr.headset.getPosition(hand) local cx, cy, cz = lovr.headset.getPosition(hand)
local floorSpaceControlerVector = lovr.math.vec3(cx, cy, cz):transform(floorMatrixInv)
local fcx, fcy, fcz = floorSpaceControlerVector:unpack()
-- Compute the direction from the controller to the headset -- Compute the direction from the controller to the headset
local dirX = hx - cx local dirX = hx - cx
@ -297,29 +274,23 @@ function modeConfigure(pass)
pass:text( pass:text(
"- Press '" .. settings.action_button .. "' to add a point -\n" .. "- Press '" .. settings.action_button .. "' to add a point -\n" ..
"- Hold '" .. settings.action_button .. "' to save -\n\n" .. "- Hold '" .. settings.action_button .. "' to save -\n\n" ..
string.format("%.2f", fcx) .. "," .. string.format("%.2f", fcy) .. "," .. string.format("%.2f", fcz), string.format("%.2f", cx) .. "," .. string.format("%.2f", cy) .. "," .. string.format("%.2f", cz),
cx, cy - 0.3, cz, 0.066, angle, 0, 1, 0 cx, cy - 0.3, cz, 0.066, angle, 0, 1, 0
) )
end end
end end
local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands) local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands)
if inputDev ~= nil and lovr.headset.isTracked(inputDev) then if inputDev ~= nil and isTracked(inputDev) then
local cx, _, cz = lovr.headset.getPosition(inputDev) local hx,_,hz = lovr.headset.getPosition(inputDev)
table.insert(settings.points,{cx,cz}) table.insert(settings.points,{hx,hz})
end end
inputDev = getButton(lovr.headset.isDown,settings.action_button,hands) inputDev = getButton(lovr.headset.isDown,settings.action_button,hands)
if inputDev ~= nil then if inputDev ~= nil then
saveProg = saveProg - (deltaTime / 3) saveProg = saveProg - (deltaTime / 3)
if saveProg <= 0 then if saveProg <= 0 then
local floorSpacePoints = {} lovr.filesystem.write("points.json", json.encode(settings.points))
for _,point in ipairs(settings.points) do
local floorSpacePoint = lovr.math.vec3(point[1], 0, point[2]):transform(floorMatrixInv)
local x, _, z = floorSpacePoint:unpack()
table.insert(floorSpacePoints,{x,z})
end
lovr.filesystem.write("points.json", json.encode(floorSpacePoints))
deinitConfigure() deinitConfigure()
modeDraw(pass) modeDraw(pass)
return return
@ -339,28 +310,13 @@ end
function modeDraw(pass) function modeDraw(pass)
local hx, hy, hz = lovr.headset.getPosition("head") local hx, hy, hz = lovr.headset.getPosition("head")
if not settings.transformed and lovr.headset.isTracked("floor") then
local floorMatrix = getFloorMatrix()
print("floorMatrix: ", floorMatrix)
transformedPoints = {}
for _,point in ipairs(settings.points) do
local point = lovr.math.vec3(point[1], 0, point[2]):transform(floorMatrix)
local x, _, z = point:unpack()
table.insert(transformedPoints, {x, z})
end
settings.points = transformedPoints
print("HeadSpace:")
printTable(settings.points)
settings.transformed = true
end
-- Calculate the distance from the head to the perimeter -- Calculate the distance from the head to the perimeter
local perimeterDistHead = getClosestDistanceToPerimeter(hx, hy, hz, settings.points) local perimeterDistHead = getClosestDistanceToPerimeter(hx, hy, hz, settings.points)
-- Check distance from each hand to the perimeter -- Check distance from each hand to the perimeter
local handDistances = {perimeterDistHead} local handDistances = {perimeterDistHead}
for _, hand in ipairs(hands) do for _, hand in ipairs(hands) do
if lovr.headset.isTracked(hand) then if isTracked(hand) then
local handX, handY, handZ = lovr.headset.getPosition(hand) local handX, handY, handZ = lovr.headset.getPosition(hand)
local dist = getClosestDistanceToPerimeter(handX, handY, handZ, settings.points) local dist = getClosestDistanceToPerimeter(handX, handY, handZ, settings.points)
table.insert(handDistances, dist) table.insert(handDistances, dist)
@ -390,17 +346,5 @@ function modeDraw(pass)
end end
function lovr.draw(pass) function lovr.draw(pass)
mode(pass) mode(pass)
local hx, hy, hz = lovr.headset.getPosition("head")
local hangle, hax, hay, haz = lovr.headset.getOrientation("head")
local currentTime = getCurrentTime()
pass:setColor(1, 1, 1, 0.25)
local transform = lovr.math.newMat4()
transform:translate(hx, hy + 1.5, hz)
transform:rotate(math.pi / 2, 1, 0, 0)
transform:rotate(math.pi - math.atan2(hax, haz)*2, 0, 0, 1)
transform:translate(0, -0.1, 0)
transform:scale(0.1, 0.1, 0.1)
pass:text(currentTime, transform)
end end