TrainControllerUi/src/trainControllerUI/jsbackend/SDL_Joysticks.h

77 lines
2.6 KiB
C++

/*
* Copyright (c) 2015-2017 Alex Spataru <alex_spataru@outlook.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef _QJOYSTICKS_SDL_JOYSTICK_H
#define _QJOYSTICKS_SDL_JOYSTICK_H
#include <SDL.h>
#include <QObject>
#include <QMap>
#include "JoysticksCommon.h"
/**
* \brief Translates SDL events into \c QJoysticks events
*
* This class is in charge of managing and operating real joysticks through the
* SDL API. The implementation procedure is the same for every operating system.
*
* The only thing that differs from each operating system is the backup mapping
* applied in the case that we do not know what mapping to apply to a joystick.
*
* \note The joystick values are refreshed every 20 milliseconds through a
* simple event loop.
*/
class SDL_Joysticks : public QObject
{
Q_OBJECT
signals:
void countChanged();
void POVEvent(const QJoystickPOVEvent &event);
void axisEvent(const QJoystickAxisEvent &event);
void buttonEvent(const QJoystickButtonEvent &event);
public:
SDL_Joysticks(QObject *parent = Q_NULLPTR);
~SDL_Joysticks();
QMap<int, QJoystickDevice *> joysticks();
public slots:
void rumble(const QJoystickRumble &request);
private slots:
void update();
void configureJoystick(const SDL_Event *event);
void configureJoystick(int id);
private:
QJoystickDevice *getJoystick(int id);
QJoystickPOVEvent getPOVEvent(const SDL_Event *sdl_event);
QJoystickAxisEvent getAxisEvent(const SDL_Event *sdl_event);
QJoystickButtonEvent getButtonEvent(const SDL_Event *sdl_event);
QMap<int, QJoystickDevice *> m_joysticks;
};
#endif